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npc classes? psionic and other 3rd party
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<blockquote data-quote="Kristian Serrano" data-source="post: 4502874" data-attributes="member: 13046"><p>Athas.org had the psychic adept.</p><p></p><p><strong>Psychic Adept</strong></p><p> </p><p><strong>Abilities:</strong> Charisma determines how powerful a power a Psychic Adept can manifest and how hard those powers are to resist. </p><p><strong>Alignment:</strong> Any. </p><p><strong>Hit Dice:</strong> d4. </p><p><strong>Class Features</strong></p><p>All of the following are class features of the Psychic Adept NPC class. </p><p>Weapon and Armor Proficiency: Psychic Adepts are skilled with all simple weapons. Psychic Adepts are not proficient with any type of armor or shields. </p><p></p><p><strong>Power Points/Day:</strong> A Psychic Adept’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table below. In addition, he receives bonus power points per day if he has a high Charisma score (see Table 2-1: Ability Modifiers and Bonus Power Points, on page 18 of the Expanded Psionics Handbook). His race may also provide bonus power points per day, as may certain feats and items. </p><p></p><p><strong>Powers Known:</strong> A Psychic Adept begins play knowing one power of your choice, and the rest of his powers known is given on the table below. </p><p>Choose the powers known from the psion/wilder list, the psychic warrior list, and the discipline lists. A Psychic Adept can manifest any power that has a power point cost equal to or lower than his manifester level. </p><p></p><p>The total number of powers a Psychic Adept can manifest in a day is limited only by his daily power points. </p><p></p><p>A Psychic Adept simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. </p><p></p><p>The Difficulty Class for saving throws against Psychic Adept powers is 10 + the power’s level + the Psychic Adept’s Charisma modifier. </p><p></p><p>Maximum Power Level Known: A Psychic Adept begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers. </p><p></p><p>To learn or manifest a power, a Psychic Adept must have a Charisma score of at least 10 + the power’s level. </p><p></p><p>[code]</p><p>Level BAB Fort Ref Will PP/day Powers Known Maximum Power Level Known</p><p>1st +0 +0 +0 +2 1 1 1st</p><p>2nd +1 +0 +0 +3 2 1 1st</p><p>3rd +1 +1 +1 +3 3 2 1st</p><p>4th +2 +1 +1 +4 4 3 2nd</p><p>5th +2 +1 +1 +4 5 3 2nd</p><p>6th +3 +2 +2 +5 6 4 2nd</p><p>7th +3 +2 +2 +5 7 5 3rd</p><p>8th +4 +2 +2 +6 8 5 3rd</p><p>9th +4 +3 +3 +6 10 6 3rd</p><p>10th +5 +3 +3 +7 12 7 4th</p><p>11th +5 +3 +3 +7 15 7 4th</p><p>12th +6/+1 +4 +4 +8 18 8 4th</p><p>13th +6/+2 +4 +4 +8 21 9 5th</p><p>14th +7/+1 +4 +4 +9 24 9 5th</p><p>15th +7/+2 +5 +5 +9 28 10 5th</p><p>16th +8/+3 +5 +5 +10 32 11 6th</p><p>17th +8/+3 +5 +5 +10 36 11 6th</p><p>18th +9/+4 +6 +6 +11 40 12 6th</p><p>19th +9/+4 +6 +6 +11 45 13 6th</p><p>20th +10/+5 +6 +6 +12 50 13 6th[/code]</p><p></p><p><strong>Class Skills:</strong> The Psychic Adept’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Psionics) (Int), Profession (Wis), and Psicraft (Int).</p><p> </p><p><strong>Skill Points at 1st Level:</strong> (4 + Int modifier) x4. </p><p><strong>Skill Points at Each Additional Level:</strong> 4 + Int modifier.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 4502874, member: 13046"] Athas.org had the psychic adept. [B]Psychic Adept[/B] [B]Abilities:[/B] Charisma determines how powerful a power a Psychic Adept can manifest and how hard those powers are to resist. [B]Alignment:[/B] Any. [B]Hit Dice:[/B] d4. [B]Class Features[/B] All of the following are class features of the Psychic Adept NPC class. Weapon and Armor Proficiency: Psychic Adepts are skilled with all simple weapons. Psychic Adepts are not proficient with any type of armor or shields. [B]Power Points/Day:[/B] A Psychic Adept’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table below. In addition, he receives bonus power points per day if he has a high Charisma score (see Table 2-1: Ability Modifiers and Bonus Power Points, on page 18 of the Expanded Psionics Handbook). His race may also provide bonus power points per day, as may certain feats and items. [B]Powers Known:[/B] A Psychic Adept begins play knowing one power of your choice, and the rest of his powers known is given on the table below. Choose the powers known from the psion/wilder list, the psychic warrior list, and the discipline lists. A Psychic Adept can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a Psychic Adept can manifest in a day is limited only by his daily power points. A Psychic Adept simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points. The Difficulty Class for saving throws against Psychic Adept powers is 10 + the power’s level + the Psychic Adept’s Charisma modifier. Maximum Power Level Known: A Psychic Adept begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers. To learn or manifest a power, a Psychic Adept must have a Charisma score of at least 10 + the power’s level. [code] Level BAB Fort Ref Will PP/day Powers Known Maximum Power Level Known 1st +0 +0 +0 +2 1 1 1st 2nd +1 +0 +0 +3 2 1 1st 3rd +1 +1 +1 +3 3 2 1st 4th +2 +1 +1 +4 4 3 2nd 5th +2 +1 +1 +4 5 3 2nd 6th +3 +2 +2 +5 6 4 2nd 7th +3 +2 +2 +5 7 5 3rd 8th +4 +2 +2 +6 8 5 3rd 9th +4 +3 +3 +6 10 6 3rd 10th +5 +3 +3 +7 12 7 4th 11th +5 +3 +3 +7 15 7 4th 12th +6/+1 +4 +4 +8 18 8 4th 13th +6/+2 +4 +4 +8 21 9 5th 14th +7/+1 +4 +4 +9 24 9 5th 15th +7/+2 +5 +5 +9 28 10 5th 16th +8/+3 +5 +5 +10 32 11 6th 17th +8/+3 +5 +5 +10 36 11 6th 18th +9/+4 +6 +6 +11 40 12 6th 19th +9/+4 +6 +6 +11 45 13 6th 20th +10/+5 +6 +6 +12 50 13 6th[/code] [B]Class Skills:[/B] The Psychic Adept’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Psionics) (Int), Profession (Wis), and Psicraft (Int). [B]Skill Points at 1st Level:[/B] (4 + Int modifier) x4. [B]Skill Points at Each Additional Level:[/B] 4 + Int modifier. [/QUOTE]
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