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NPC classes - Thug and Acolyte
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<blockquote data-quote="Dispater" data-source="post: 43222" data-attributes="member: 683"><p>I was wondering if anyone had ever done these concepts. </p><p></p><p>With the Thug I mean the hired muscle or wise guy of the medieval fantasy, a weaker version of rogue, but less stealthy and evasive, and more brutish.</p><p></p><p>The acolyte is my NPC version of the Cleric class. These are the regular priests and templars of the campaign, whilst the more powerful clerics are more rare.</p><p></p><p>Acolyte(?) NPC class</p><p></p><p>There are thos who spend their entire lives behind temple walls in silent contemplation and service to their deities. Acolytes are devoted followers, and represent everything from the common wicker to the high priest of a organised church. </p><p></p><p>BAB: As Wizard/Sorc</p><p>Good saves: Will</p><p>HD: d4</p><p>Armor and Weapon proficency: Proficient with no armor or shields, proficient with all simple weapons.</p><p></p><p>Class Skills: The Acolytes class skills are: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion), Profession (Wis), Scry (Int; exclusive skill) and Spellcraft (Int)</p><p></p><p>Skill Points at 1st level: (2+Int modifier) x 4</p><p>Skill Points at Each Additional Level: 2+Int modifier</p><p></p><p>Spells: Acolytes recieve a small portion of spells per day. To cast a spell, they must have minimum 10+spell?s level Wisdom.</p><p></p><p>Spell List: Acolytes gets to choose spells from the cleric main list. They also choose one domain of their patron deity, and gain the special ability and the bonus spells. The maxium spell level for Acolytes is 5th.</p><p></p><p>Level 0 1 2 3 4 5</p><p>1 3 1+1 </p><p>2 3 1+1</p><p>3 3 2+1</p><p>4 3 2+1</p><p>5 3 2+1 1+1</p><p>6 3 2+1 1+1</p><p>7 3 3+1 2+1</p><p>8 3 3+1 2+1</p><p>9 3 3+1 2+1 1+1</p><p>10 3 3+1 2+1 1+1</p><p>11 3 3+1 3+1 2+1</p><p>12 3 3+1 3+1 2+1</p><p>13 3 3+1 3+1 2+1 1+1</p><p>14 3 3+1 3+1 2+1 1+1</p><p>15 3 3+1 3+1 3+1 2+1</p><p>16 3 3+1 3+1 3+1 2+1</p><p>17 3 3+1 3+1 3+1 2+1 1+1</p><p>18 3 3+1 3+1 3+1 2+1 1+1 </p><p>19 3 3+1 3+1 3+1 3+1 2+1</p><p>20 3 3+1 3+1 3+1 3+1 2+1</p><p></p><p>Spontaneous casting: Good acolytes (and neutral acolytes of good deities), can channel stored spell energy into healing spells that they haven?t prepeared ahead of time, just as the clerical ability. On the other hand, evil accolytes can convert them into to inflict spells.</p><p></p><p>Turn/Rebuke undead: Acolytes cannot turn or rebuke undead.</p></blockquote><p></p>
[QUOTE="Dispater, post: 43222, member: 683"] I was wondering if anyone had ever done these concepts. With the Thug I mean the hired muscle or wise guy of the medieval fantasy, a weaker version of rogue, but less stealthy and evasive, and more brutish. The acolyte is my NPC version of the Cleric class. These are the regular priests and templars of the campaign, whilst the more powerful clerics are more rare. Acolyte(?) NPC class There are thos who spend their entire lives behind temple walls in silent contemplation and service to their deities. Acolytes are devoted followers, and represent everything from the common wicker to the high priest of a organised church. BAB: As Wizard/Sorc Good saves: Will HD: d4 Armor and Weapon proficency: Proficient with no armor or shields, proficient with all simple weapons. Class Skills: The Acolytes class skills are: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion), Profession (Wis), Scry (Int; exclusive skill) and Spellcraft (Int) Skill Points at 1st level: (2+Int modifier) x 4 Skill Points at Each Additional Level: 2+Int modifier Spells: Acolytes recieve a small portion of spells per day. To cast a spell, they must have minimum 10+spell?s level Wisdom. Spell List: Acolytes gets to choose spells from the cleric main list. They also choose one domain of their patron deity, and gain the special ability and the bonus spells. The maxium spell level for Acolytes is 5th. Level 0 1 2 3 4 5 1 3 1+1 2 3 1+1 3 3 2+1 4 3 2+1 5 3 2+1 1+1 6 3 2+1 1+1 7 3 3+1 2+1 8 3 3+1 2+1 9 3 3+1 2+1 1+1 10 3 3+1 2+1 1+1 11 3 3+1 3+1 2+1 12 3 3+1 3+1 2+1 13 3 3+1 3+1 2+1 1+1 14 3 3+1 3+1 2+1 1+1 15 3 3+1 3+1 3+1 2+1 16 3 3+1 3+1 3+1 2+1 17 3 3+1 3+1 3+1 2+1 1+1 18 3 3+1 3+1 3+1 2+1 1+1 19 3 3+1 3+1 3+1 3+1 2+1 20 3 3+1 3+1 3+1 3+1 2+1 Spontaneous casting: Good acolytes (and neutral acolytes of good deities), can channel stored spell energy into healing spells that they haven?t prepeared ahead of time, just as the clerical ability. On the other hand, evil accolytes can convert them into to inflict spells. Turn/Rebuke undead: Acolytes cannot turn or rebuke undead. [/QUOTE]
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