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NPC classes-VERY LONG!
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<blockquote data-quote="Christian" data-source="post: 37547" data-attributes="member: 381"><p>Thanks, guys! My thoughts so far:</p><p></p><p><strong>CRGreathouse</strong>, you're probably right that my proposed average levels are too high. Probably level 2-3 for a typical NPC, with higher levels fairly common for non-Commoners and pretty rare for Commoners. (I ran some numbers, and it looked pretty strange, the number of 8th-10th level NPC's running around.)</p><p></p><p><strong>Virago</strong>, I wholeheartedly agree that the NPC classes are too strong as given, for this idea to work, anyway. Some minor nerfs I've considered, in exchange for higher average levels:</p><p></p><p>Warriors have proficiency in all simple and <em>two</em> martial weapons.</p><p></p><p>Aristocrats have proficiency in all simple and <em>one</em> martial weapon, and roll 1d6 for hit points.</p><p></p><p>Adepts would have a slightly weaker spell list, with fewer spells that are ordinarily limited to wizards. (The arcane version of the adept, I'm thinking, would have access to 5 points of schools <em>a la</em> the PCGen breakdown for specialist wizards-eg. Conjuration and Necromancy, or Enchantment, Illusion, and Divination. They might get a choice of schools under this systems, but more likely I would have a short list of allowed combinations. Oh, and 1d4 hit points & the wizard weapon profs.)</p><p></p><p>Experts-I'm not sure, maybe 4 skill points and/or fewer class skills, maybe d4 hit points ... Or even all of the above, but add a few bonus feats.</p><p></p><p>Commoners: No weapon proficiencies. I mean, c'mon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You're probably also right about the daily experience thing-they're NPC's, they don't really need a mechanic, right? Just keep it 'behind the curtain'-NPC's have however many levels they need to fill their role in the society/story, and gain levels when I decide they need to.</p><p></p><p>Yes, 1st level PC's would be relatively weak. They would have the potential to become movers and shakers, but a 16-year-old 1st level fighter will probably get his 12-hit-point rear end handed to him by the rude city guardsman he challenges. But next year, that guardsman will still be a 3rd level warrior ...</p><p></p><p>Oh, and where did I say that orcs, etc. didn't have the same typical number of NPC class levels? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> First-level warriors would be just as uncommon among the humanoid races as among demi-humans. One of the main challenges for a DM in this kind of world would be creating interesting low-level adventures that don't throw PC's into a meat-grinder.</p><p></p><p><strong>Steven</strong>-I'm trying to strike a bit of a middle ground for arcane magic in this campaign world. Wizards and sorcerors would be very rare, but there would be a fair number of the 'arcane adepts' running around, filling the role of wizards in a typical campaign world but not, eg., making up artillery support units for every major army. To cast <em>fireball</em>, an 'arcane adept' would have to be at least 8th level (with a 16 Intelligence-9th level without). And have Evocation as one of his allowed schools, which would leave him with a pretty weak spell selection overall (under my planned system above).</p><p></p><p>Certainly, there's nothing stopping an Expert from taking Use Magic Device (they can select up to two exclusive skills). Likely, some so-called 'wizards' would be 'mechanics', as Robert Asprin called them in <em>Myth Conceptions</em>, with no magical power of their own but a talent for using items. Interesting thought ...</p><p></p><p>Thanks again, guys! Oh, BTW-does anyone have a good idea for a name for those 'arcane adepts'? That's a very cumbersome locution!</p></blockquote><p></p>
[QUOTE="Christian, post: 37547, member: 381"] Thanks, guys! My thoughts so far: [b]CRGreathouse[/b], you're probably right that my proposed average levels are too high. Probably level 2-3 for a typical NPC, with higher levels fairly common for non-Commoners and pretty rare for Commoners. (I ran some numbers, and it looked pretty strange, the number of 8th-10th level NPC's running around.) [b]Virago[/b], I wholeheartedly agree that the NPC classes are too strong as given, for this idea to work, anyway. Some minor nerfs I've considered, in exchange for higher average levels: Warriors have proficiency in all simple and [i]two[/i] martial weapons. Aristocrats have proficiency in all simple and [i]one[/i] martial weapon, and roll 1d6 for hit points. Adepts would have a slightly weaker spell list, with fewer spells that are ordinarily limited to wizards. (The arcane version of the adept, I'm thinking, would have access to 5 points of schools [i]a la[/i] the PCGen breakdown for specialist wizards-eg. Conjuration and Necromancy, or Enchantment, Illusion, and Divination. They might get a choice of schools under this systems, but more likely I would have a short list of allowed combinations. Oh, and 1d4 hit points & the wizard weapon profs.) Experts-I'm not sure, maybe 4 skill points and/or fewer class skills, maybe d4 hit points ... Or even all of the above, but add a few bonus feats. Commoners: No weapon proficiencies. I mean, c'mon. :) You're probably also right about the daily experience thing-they're NPC's, they don't really need a mechanic, right? Just keep it 'behind the curtain'-NPC's have however many levels they need to fill their role in the society/story, and gain levels when I decide they need to. Yes, 1st level PC's would be relatively weak. They would have the potential to become movers and shakers, but a 16-year-old 1st level fighter will probably get his 12-hit-point rear end handed to him by the rude city guardsman he challenges. But next year, that guardsman will still be a 3rd level warrior ... Oh, and where did I say that orcs, etc. didn't have the same typical number of NPC class levels? :D First-level warriors would be just as uncommon among the humanoid races as among demi-humans. One of the main challenges for a DM in this kind of world would be creating interesting low-level adventures that don't throw PC's into a meat-grinder. [b]Steven[/b]-I'm trying to strike a bit of a middle ground for arcane magic in this campaign world. Wizards and sorcerors would be very rare, but there would be a fair number of the 'arcane adepts' running around, filling the role of wizards in a typical campaign world but not, eg., making up artillery support units for every major army. To cast [i]fireball[/i], an 'arcane adept' would have to be at least 8th level (with a 16 Intelligence-9th level without). And have Evocation as one of his allowed schools, which would leave him with a pretty weak spell selection overall (under my planned system above). Certainly, there's nothing stopping an Expert from taking Use Magic Device (they can select up to two exclusive skills). Likely, some so-called 'wizards' would be 'mechanics', as Robert Asprin called them in [i]Myth Conceptions[/i], with no magical power of their own but a talent for using items. Interesting thought ... Thanks again, guys! Oh, BTW-does anyone have a good idea for a name for those 'arcane adepts'? That's a very cumbersome locution! [/QUOTE]
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