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<blockquote data-quote="mach1.9pants" data-source="post: 4055207" data-attributes="member: 55946"><p>To be honest it is not for the game. I DM so I make the worlds and modify the rules. What I like 3E NPC classes for, and why I would like this sort of supplement, is not to make me a better DM or the game sessions better. It is because I like, outside of the game, to have <strong>DM verisimilitude</strong>. A weird concept, I know. But I like to have a feeling that my world could be real and work, <em>within the rules of the game</em>. So I am not gutted when I don't get this sort of thing but it is nice for my personal DM well-being and mental calm to have it there.</p><p>So in my 3E, you can gain experience points by doing what you do. Ie if a wizard stays in his tower, conducts magical experiments and never adventures (a stable fantasy trope) then he will gain levels. If a fighter trains 10 hours, 7 days a week, he will gain levels. If a carpenter 'carpents' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> he will gain levels (although my NPC classes don't gain HP or BAB unless they train militarily). However the QUICKEST way to gain XP is to adventure. To get to level 10 you'd be in your 50's.</p><p>I also changed the aging of non-humans as well b4 you ask, I've always hated that even without my little house rule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4055207, member: 55946"] To be honest it is not for the game. I DM so I make the worlds and modify the rules. What I like 3E NPC classes for, and why I would like this sort of supplement, is not to make me a better DM or the game sessions better. It is because I like, outside of the game, to have [b]DM verisimilitude[/b]. A weird concept, I know. But I like to have a feeling that my world could be real and work, [i]within the rules of the game[/i]. So I am not gutted when I don't get this sort of thing but it is nice for my personal DM well-being and mental calm to have it there. So in my 3E, you can gain experience points by doing what you do. Ie if a wizard stays in his tower, conducts magical experiments and never adventures (a stable fantasy trope) then he will gain levels. If a fighter trains 10 hours, 7 days a week, he will gain levels. If a carpenter 'carpents' ;) he will gain levels (although my NPC classes don't gain HP or BAB unless they train militarily). However the QUICKEST way to gain XP is to adventure. To get to level 10 you'd be in your 50's. I also changed the aging of non-humans as well b4 you ask, I've always hated that even without my little house rule ;) [/QUOTE]
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