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<blockquote data-quote="Jdvn1" data-source="post: 4055710" data-attributes="member: 26424"><p>Depends, how skilled a smith are they? 4e critters look like, so far, they're not very static. You take a creature (or race, in this case), determine how powerful you want him to be, extrapolate the skills you need for crafting based on power level (remember skill level rises with level), and you have your skill modifier.</p><p></p><p>The situation is also easily resolved in 3.5 without classes at all. I may figure my smithing NPC is a level 2 character who is good at smithing. He must have whatever skill it'd be as a class skill, so his max skill ranks at level 2 is 5 ranks, which he'd max out due it being his profession. Since he decided to be a smith, I think he should have an above average related stat for smithing--whatever that stat is--so I'll give him a +2 stat modifier. He's working in his shop with good quality tools, an extra +2, and has a help assisting him, another +2.</p><p></p><p>Therefore, my 3.5 level 2 smith's check is 5+2+2+2=11. I used no class, and didn't have to stat out anything. If I decide he shouldn't have access to good quality tools, or that his stats aren't really that great, I'd drop a +2 or lower his stat mod to +1. I don't need an NPC class to tell me anything.</p><p></p><p>For "how many can he make in four days?" you may need crafting rules, but not NPC classes.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 4055710, member: 26424"] Depends, how skilled a smith are they? 4e critters look like, so far, they're not very static. You take a creature (or race, in this case), determine how powerful you want him to be, extrapolate the skills you need for crafting based on power level (remember skill level rises with level), and you have your skill modifier. The situation is also easily resolved in 3.5 without classes at all. I may figure my smithing NPC is a level 2 character who is good at smithing. He must have whatever skill it'd be as a class skill, so his max skill ranks at level 2 is 5 ranks, which he'd max out due it being his profession. Since he decided to be a smith, I think he should have an above average related stat for smithing--whatever that stat is--so I'll give him a +2 stat modifier. He's working in his shop with good quality tools, an extra +2, and has a help assisting him, another +2. Therefore, my 3.5 level 2 smith's check is 5+2+2+2=11. I used no class, and didn't have to stat out anything. If I decide he shouldn't have access to good quality tools, or that his stats aren't really that great, I'd drop a +2 or lower his stat mod to +1. I don't need an NPC class to tell me anything. For "how many can he make in four days?" you may need crafting rules, but not NPC classes. [/QUOTE]
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