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<blockquote data-quote="drnuncheon" data-source="post: 39828" data-attributes="member: 96"><p>Mongoose has made a couple of them: the Sailor (Seas of Blood) and the Slave (Gladiator: Sands of Death). Along with FFG's Thug those are the only ones I know about.</p><p></p><p>Mongoose's are unusual in that they each have only 5 levels (although it'd be easy to extrapolate up to 20 should there be a need).</p><p></p><p>I don't particularly like any of them.</p><p></p><p>The Sailor is just a Warrior with a different skill set - I see no point to that. Regular sailors should be Commoners, good sailors should be Experts. There's no need for a separate class, and no reason I can see for them to be just as good in a fight as a trained combatant (the Warrior).</p><p></p><p>The Slave has even less point - why not just use Commoner? Sure, they have some kind of rules tweak where you can ignore the Slave class or swap it for another class or something similar, but one could just make that a general rule instead of something special to the Slave class. (I already don't count NPC classes towards multiclass penalties as a house rule.)</p><p></p><p>The Thug is slightly better than either of the Mongose creations but even so it's kind of iffy. It's meant to be to the rogue as the warrior is to the fighter - it has a weird half-form of Sneak Attack that gives bonus d4s. I would be inclined to just use warriors or low-level rogues rather than complicate matters with a new class.</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 39828, member: 96"] Mongoose has made a couple of them: the Sailor (Seas of Blood) and the Slave (Gladiator: Sands of Death). Along with FFG's Thug those are the only ones I know about. Mongoose's are unusual in that they each have only 5 levels (although it'd be easy to extrapolate up to 20 should there be a need). I don't particularly like any of them. The Sailor is just a Warrior with a different skill set - I see no point to that. Regular sailors should be Commoners, good sailors should be Experts. There's no need for a separate class, and no reason I can see for them to be just as good in a fight as a trained combatant (the Warrior). The Slave has even less point - why not just use Commoner? Sure, they have some kind of rules tweak where you can ignore the Slave class or swap it for another class or something similar, but one could just make that a general rule instead of something special to the Slave class. (I already don't count NPC classes towards multiclass penalties as a house rule.) The Thug is slightly better than either of the Mongose creations but even so it's kind of iffy. It's meant to be to the rogue as the warrior is to the fighter - it has a weird half-form of Sneak Attack that gives bonus d4s. I would be inclined to just use warriors or low-level rogues rather than complicate matters with a new class. [/QUOTE]
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