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NPC Commoner over a lifetime
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<blockquote data-quote="MavrickWeirdo" data-source="post: 305241" data-attributes="member: 107"><p>I was inspired by the thread Level Advancement Over A Lifetime </p><p>to make characters at many stages of life. </p><p></p><p>I am using my own advancment formula rather than Seasong's, but his ideas are worth checking-out. My way of advancing NPCs is a bit simpler, I call it "Learn something new every day". </p><p></p><p>A human starting at age 15 (adulthood per PHB page 93) NPCs get 1 exp/day, 365 exp/year. Their level advancement would look something like this</p><p></p><ul> <li data-xf-list-type="ul">age 15 is level 1<br /> </li> <li data-xf-list-type="ul">age 18 is level 2<br /> </li> <li data-xf-list-type="ul">age 24 is level 3<br /> </li> <li data-xf-list-type="ul">age 32 is level 4<br /> </li> <li data-xf-list-type="ul">age 35 is “middle age” –1 S, D, & Co; +1 I, W, & Ch<br /> </li> <li data-xf-list-type="ul">age 43 is level 5<br /> </li> <li data-xf-list-type="ul">age 53 is “old age” –2 S, D, & Co; +1 I, W, & Ch<br /> </li> <li data-xf-list-type="ul">age 57 is level 6<br /> </li> <li data-xf-list-type="ul">age 70 is “venerable” –3 S, D, & Co; +1 I, W, & Ch<br /> </li> <li data-xf-list-type="ul">age 73 is level 7<br /> </li> <li data-xf-list-type="ul">age 92 is level 8<br /> </li> </ul><p></p><p>Maximum age for humans is 110</p><p></p><p>(I rounded up to the next year on the levels) I also included ageing effects from the PHB page 93.</p><p></p><p>This thread will give an example of a NCP at each of these stages.</p><p></p><p>For stats I'm using an 18 point buy, it's low, but then this is only an NPC. For skills; the first number is how many skill points they have, the second number (in parenthesis) is the modified score after all bonuses and penalties.</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 305241, member: 107"] I was inspired by the thread Level Advancement Over A Lifetime to make characters at many stages of life. I am using my own advancment formula rather than Seasong's, but his ideas are worth checking-out. My way of advancing NPCs is a bit simpler, I call it "Learn something new every day". A human starting at age 15 (adulthood per PHB page 93) NPCs get 1 exp/day, 365 exp/year. Their level advancement would look something like this [list] [*]age 15 is level 1 [*]age 18 is level 2 [*]age 24 is level 3 [*]age 32 is level 4 [*]age 35 is “middle age” –1 S, D, & Co; +1 I, W, & Ch [*]age 43 is level 5 [*]age 53 is “old age” –2 S, D, & Co; +1 I, W, & Ch [*]age 57 is level 6 [*]age 70 is “venerable” –3 S, D, & Co; +1 I, W, & Ch [*]age 73 is level 7 [*]age 92 is level 8 [/list] Maximum age for humans is 110 (I rounded up to the next year on the levels) I also included ageing effects from the PHB page 93. This thread will give an example of a NCP at each of these stages. For stats I'm using an 18 point buy, it's low, but then this is only an NPC. For skills; the first number is how many skill points they have, the second number (in parenthesis) is the modified score after all bonuses and penalties. [/QUOTE]
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