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<blockquote data-quote="JoeGKushner" data-source="post: 5417266" data-attributes="member: 1129"><p>Variety is the spice of life. Thanks to a massive backlog of comics, a wealth of reading material, and of course printed products for my general game of choice for supers, Hero 5th ed, I rarely had to worry too much about duplication of material.</p><p></p><p>Long before the drug wars in Mexico were the issue they are today, I had gangsters that were smuggling 'super' drugs that allowed their enforcers to become bricks that wouuld quickly burn out.</p><p></p><p>When one of my friends was running a Nighbane game using Hero, he stopped and asked me to take over. I kept the Nightbane elements and brought in Mechanon with his own plan to take over the world through nanobots, stolden pretty much straight from an X-Men run.</p><p></p><p>NPC design is based around what the party needs and what I feel like running. I've done everything from the fat cop who loves his grinders to the ultra competent cop who disdans supers for being 'above the law'.</p><p></p><p>Keeping the setting rich with characters that are friends, rivals, political or otherwise 'untouchable' enemies, and not being lazy and having those same characters be the same for all the players, allows the setting to showcase how someone like 'Wildclaw', one of my players who was a military man Wolverine clone, can be on the same team as Grungetruck, the world's strongest man and goth heavy metal singer. </p><p></p><p>Their private lives lead them to completely different elements but when they're on the team, they'll have some cross over NPCs.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5417266, member: 1129"] Variety is the spice of life. Thanks to a massive backlog of comics, a wealth of reading material, and of course printed products for my general game of choice for supers, Hero 5th ed, I rarely had to worry too much about duplication of material. Long before the drug wars in Mexico were the issue they are today, I had gangsters that were smuggling 'super' drugs that allowed their enforcers to become bricks that wouuld quickly burn out. When one of my friends was running a Nighbane game using Hero, he stopped and asked me to take over. I kept the Nightbane elements and brought in Mechanon with his own plan to take over the world through nanobots, stolden pretty much straight from an X-Men run. NPC design is based around what the party needs and what I feel like running. I've done everything from the fat cop who loves his grinders to the ultra competent cop who disdans supers for being 'above the law'. Keeping the setting rich with characters that are friends, rivals, political or otherwise 'untouchable' enemies, and not being lazy and having those same characters be the same for all the players, allows the setting to showcase how someone like 'Wildclaw', one of my players who was a military man Wolverine clone, can be on the same team as Grungetruck, the world's strongest man and goth heavy metal singer. Their private lives lead them to completely different elements but when they're on the team, they'll have some cross over NPCs. [/QUOTE]
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