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<blockquote data-quote="Wik" data-source="post: 5419009" data-attributes="member: 40177"><p>Oh, this is a fun thread. I think the reason you were doing this is something we see in TV all the time - the Political Correctness of the world. You don't want to make incompetent female villains, as it runs the risk of offending. </p><p></p><p>Evil science women probably goes against your own sense of how the world should work - which, despite what some neo-feminists might say, is perfectly okay. There is nothing wrong with just innately believing that women who are dedicated science types would naturally be good guys and couldn't exist as bad guys. Or something.</p><p></p><p>Personally, I have a similar problem with ethnicities. I don't think I've ever introduced a black villain NPC in my game - mostly because in the back of my head, I'm thinking "If he's a villain, my players are gonna think I'm racist", even though I know just how stupid a thought that is. Granted, that really hasn't been a problem in my current campaign, set in the feywild, but still. </p><p></p><p>Another trend I tend to use is that of bucking stereotypes in games, to the point where it becomes a stereotype itself. Revolutionaries in my games are usually the bad guys. Religious folk are NOT scheming manipulators, but actually believe in the causes they espouse. Those who work for the government or are part of the government are quite often good guys, or at least are not active villains (kings and queens are exceptions to this rule).</p></blockquote><p></p>
[QUOTE="Wik, post: 5419009, member: 40177"] Oh, this is a fun thread. I think the reason you were doing this is something we see in TV all the time - the Political Correctness of the world. You don't want to make incompetent female villains, as it runs the risk of offending. Evil science women probably goes against your own sense of how the world should work - which, despite what some neo-feminists might say, is perfectly okay. There is nothing wrong with just innately believing that women who are dedicated science types would naturally be good guys and couldn't exist as bad guys. Or something. Personally, I have a similar problem with ethnicities. I don't think I've ever introduced a black villain NPC in my game - mostly because in the back of my head, I'm thinking "If he's a villain, my players are gonna think I'm racist", even though I know just how stupid a thought that is. Granted, that really hasn't been a problem in my current campaign, set in the feywild, but still. Another trend I tend to use is that of bucking stereotypes in games, to the point where it becomes a stereotype itself. Revolutionaries in my games are usually the bad guys. Religious folk are NOT scheming manipulators, but actually believe in the causes they espouse. Those who work for the government or are part of the government are quite often good guys, or at least are not active villains (kings and queens are exceptions to this rule). [/QUOTE]
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