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NPC Critique - Grrothuk Dwarfeater "the Chosen of Grummsh"
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<blockquote data-quote="Muaythaidaddy" data-source="post: 2588907" data-attributes="member: 25656"><p>I wanted to submit this guy for a once-over, not so much mechanics wise (though that is appreciated) but rather for speculation as to if he would make a decent adversary for a 14th-15th level party of heroes. The campaign centers around a large orc invasion, where hundreds of thousands of orcs have spilled into civilized lands, driven by the religous fervor of the shamans and clerics of Grummsh. Grrothuk here is meant to be a divine agent, a "champion" of sorts, send forth by Grummsh to aid the great chieftans in conquering the lands of elf and man.</p><p></p><p>Obviously, he has weaknesses, such as his low will save, and I know this (even though he is immune to mind-affecting spells and effects) but I think he also has several strong points. Regardless, I'd like you guys to take a look at him and tell me what you think.</p><p></p><p><span style="font-size: 18px"><strong>Grrothuk Dwarfeater "the Chosen of Grummsh"</strong></span></p><p></p><p><strong>Dreadnaught Orc of Legend Male</strong> (Monstrous Humanoid)</p><p><strong>12th level Fighter</strong></p><p><strong>Chaotic Evil</strong></p><p><strong></strong></p><p><strong>St</strong> 31 (37 w/<em>dwarf beard belt of might</em>) (+13)</p><p><strong>Dx</strong> 21 (+5)</p><p><strong>In</strong> 10 (+0)</p><p><strong>Ws</strong> 10 (+0)</p><p><strong>Co</strong> 30 (36 w/<em>dwarf beard belt of might</em>) (+13)</p><p><strong>Ch</strong> 12 (+1)</p><p></p><p><strong>Hit Points</strong>: 276 (12D10+156 HD; w/<em>dwarf beard belt of might</em>)</p><p><strong>Armor Class</strong>: 38 (<em>platemail +2</em> (armor +10), <em>large steel shield of moderate fortification +2</em> (shield +4), natural (natural +9), dexterity (dexterity +5); touch 15, flat footed 29)</p><p></p><p><strong>Fort. Save</strong> +20 (w/dwarf beard belt of might)</p><p><strong>Ref. Save</strong> +9</p><p><strong>Will Save</strong> +4</p><p></p><p><strong>Speed</strong>: 30 feet (20 feet in armor)</p><p><strong>Size</strong>: M (6 feet, 10 inches)</p><p><strong>Initiative</strong>: +7 (dexterity, feats)</p><p><strong>Melee Attack</strong>: +25</p><p><strong>Ranged Attack</strong>: +17</p><p><strong>Most Common Attack</strong> is <em>elf and dwarf bane returning longspear +3 </em> (+30/+25/+20; 1D8+3+4+10; crit 19-20, X3 or +32/+27/+22; 1D8+3+4+10+2D6; crit 19-20, X3 against dwarves or +33/+28/+23; 1D8+3+4+10+1+2D6; crit 19-20, X3 against elves)</p><p></p><p><strong>Skills</strong>: Climb +15, Intimidate +16 (+18 against orcs), Jump +15, Listen +5, Spot +6, Swim +15</p><p></p><p><strong>Feats</strong>: Alertness (bonus), Blood of the Warlord, Boon of Grummsh, Cleave, Greater Weapon Focus (longspear), Greater Weapon Specialization (longspear), Improved Critical (longspear), Improved Initiative (bonus), Improved Sunder, Leadership, Might Makes Right, Multiattack (bonus), Power Attack, Weapon Focus (longspear), Weapon Specialization (longspear).</p><p></p><p><strong>Possessions</strong>: <em>Platemail +2, Large Steel Shield +2 of Moderate Fortification, Elf and Dwarf Bane Returning Longspear +3, Dwarf-Beard Belt of Might.</em></p><p></p><p><strong>Special Qualities</strong>: DR 12/magic, SR 22, fast healing 5, felling strike 2/day, punishing strike 2/day, rapid strike 3/day, frightful presence (DC 17); immune to disease, fear, mind-affecting, paralysis, poison, polymorphing and stunning effects; resistance to cold, electricity and fire 10; darkvision 60 feet, light sensitivity</p><p></p><p><strong>Challenge Rating</strong>: 19</p><p></p><p><strong><span style="font-size: 15px">CR BREAKDOWN:</span></strong></p><p></p><p>Orc (Monster Manual) - CR +0 (1/2)</p><p>12th level Fighter (Player's Handbook) - CR +12</p><p>Monster of Legend Template (Monster Manual II) - CR +2</p><p>Dreadnaught Template (Book of Templates: Deluxe Edition) - CR +5</p><p></p><p><strong><span style="font-size: 15px">NOTES:</span></strong></p><p></p><p>Here's a few explanations for abilities, feats and magical items:</p><p></p><p><strong>ABILITY</strong> - <em>Felling Strike</em> (Ex) - Once each day, plus an additional time for each 10 HD the creature has, when a dreadnaught scores a successful critical hit, it can elect to do a felling strike by rolling again. If the result of this third roll would hit the target, the target takes full damage from the attack and must make a fortitude saving throw (DC 10 + damage dealt) or die. This ability is derived from the Dreadnaught Template.</p><p></p><p><strong>ABILITY</strong> - <em>Punishing Strike</em> (Ex) - Once each day, plus an additional time for each 10 HD the creature has, a dreadnaught may make a mighty attack against any one opponent, adding it's charisma modifier to the attack roll and it's HD total to the damage roll. Use of this ability must be declared before making the attack. If the attack misses, then the punishing strike is wasted. This ability is derived from the Dreadnaught Template.</p><p></p><p><strong>ABILITY</strong> - <em>Rapid Strike</em> (Sp) - Once each day, plus an additional time for each 5 HD the creature has, a dreadnaught may grant itself the effects of a haste spell (self only). Caster level equals the dreadnaught's HD. This ability is derived from the Dreadnaught Template.</p><p></p><p><strong>FEAT</strong> - <em>Boon of Grummsh </em> (General); Your hatred for elves knows no bounds; Prerequisite: Orc, Half Orc, worshipper of Grummsh; Benefit: You gain a +1 morale bonus to all hit and damage rolls when facing elves. Furthermore, you gain a +1 divine bonus to all saves against spells and effects cast by elves.</p><p></p><p><strong>MAGICAL ITEM </strong> - <em>Dwarf Beard Belt of Might</em> - Sacred to the orc god Grummsh, this terrible item is fashioned from the scalped and woven beards of dwarves, matted with dried blood. If the wearer is an orc or orog, the belt grants them a +6 enhancement bonus to constitution and strength. Obviously, dwarves will attack the wearer of such an item on sight, with every intent to kill the wearer and then destroy the belt.</p></blockquote><p></p>
[QUOTE="Muaythaidaddy, post: 2588907, member: 25656"] I wanted to submit this guy for a once-over, not so much mechanics wise (though that is appreciated) but rather for speculation as to if he would make a decent adversary for a 14th-15th level party of heroes. The campaign centers around a large orc invasion, where hundreds of thousands of orcs have spilled into civilized lands, driven by the religous fervor of the shamans and clerics of Grummsh. Grrothuk here is meant to be a divine agent, a "champion" of sorts, send forth by Grummsh to aid the great chieftans in conquering the lands of elf and man. Obviously, he has weaknesses, such as his low will save, and I know this (even though he is immune to mind-affecting spells and effects) but I think he also has several strong points. Regardless, I'd like you guys to take a look at him and tell me what you think. [SIZE=5][B]Grrothuk Dwarfeater "the Chosen of Grummsh"[/B][/SIZE] [B]Dreadnaught Orc of Legend Male[/B] (Monstrous Humanoid) [B]12th level Fighter Chaotic Evil St[/B] 31 (37 w/[I]dwarf beard belt of might[/I]) (+13) [B]Dx[/B] 21 (+5) [B]In[/B] 10 (+0) [B]Ws[/B] 10 (+0) [B]Co[/B] 30 (36 w/[I]dwarf beard belt of might[/I]) (+13) [B]Ch[/B] 12 (+1) [B]Hit Points[/B]: 276 (12D10+156 HD; w/[I]dwarf beard belt of might[/I]) [B]Armor Class[/B]: 38 ([I]platemail +2[/I] (armor +10), [I]large steel shield of moderate fortification +2[/I] (shield +4), natural (natural +9), dexterity (dexterity +5); touch 15, flat footed 29) [B]Fort. Save[/B] +20 (w/dwarf beard belt of might) [B]Ref. Save[/B] +9 [B]Will Save[/B] +4 [B]Speed[/B]: 30 feet (20 feet in armor) [B]Size[/B]: M (6 feet, 10 inches) [B]Initiative[/B]: +7 (dexterity, feats) [B]Melee Attack[/B]: +25 [B]Ranged Attack[/B]: +17 [B]Most Common Attack[/B] is [I]elf and dwarf bane returning longspear +3 [/I] (+30/+25/+20; 1D8+3+4+10; crit 19-20, X3 or +32/+27/+22; 1D8+3+4+10+2D6; crit 19-20, X3 against dwarves or +33/+28/+23; 1D8+3+4+10+1+2D6; crit 19-20, X3 against elves) [B]Skills[/B]: Climb +15, Intimidate +16 (+18 against orcs), Jump +15, Listen +5, Spot +6, Swim +15 [B]Feats[/B]: Alertness (bonus), Blood of the Warlord, Boon of Grummsh, Cleave, Greater Weapon Focus (longspear), Greater Weapon Specialization (longspear), Improved Critical (longspear), Improved Initiative (bonus), Improved Sunder, Leadership, Might Makes Right, Multiattack (bonus), Power Attack, Weapon Focus (longspear), Weapon Specialization (longspear). [B]Possessions[/B]: [I]Platemail +2, Large Steel Shield +2 of Moderate Fortification, Elf and Dwarf Bane Returning Longspear +3, Dwarf-Beard Belt of Might.[/I] [B]Special Qualities[/B]: DR 12/magic, SR 22, fast healing 5, felling strike 2/day, punishing strike 2/day, rapid strike 3/day, frightful presence (DC 17); immune to disease, fear, mind-affecting, paralysis, poison, polymorphing and stunning effects; resistance to cold, electricity and fire 10; darkvision 60 feet, light sensitivity [B]Challenge Rating[/B]: 19 [B][SIZE=4]CR BREAKDOWN:[/SIZE][/B] Orc (Monster Manual) - CR +0 (1/2) 12th level Fighter (Player's Handbook) - CR +12 Monster of Legend Template (Monster Manual II) - CR +2 Dreadnaught Template (Book of Templates: Deluxe Edition) - CR +5 [B][SIZE=4]NOTES:[/SIZE][/B] Here's a few explanations for abilities, feats and magical items: [B]ABILITY[/B] - [I]Felling Strike[/I] (Ex) - Once each day, plus an additional time for each 10 HD the creature has, when a dreadnaught scores a successful critical hit, it can elect to do a felling strike by rolling again. If the result of this third roll would hit the target, the target takes full damage from the attack and must make a fortitude saving throw (DC 10 + damage dealt) or die. This ability is derived from the Dreadnaught Template. [B]ABILITY[/B] - [I]Punishing Strike[/I] (Ex) - Once each day, plus an additional time for each 10 HD the creature has, a dreadnaught may make a mighty attack against any one opponent, adding it's charisma modifier to the attack roll and it's HD total to the damage roll. Use of this ability must be declared before making the attack. If the attack misses, then the punishing strike is wasted. This ability is derived from the Dreadnaught Template. [B]ABILITY[/B] - [I]Rapid Strike[/I] (Sp) - Once each day, plus an additional time for each 5 HD the creature has, a dreadnaught may grant itself the effects of a haste spell (self only). Caster level equals the dreadnaught's HD. This ability is derived from the Dreadnaught Template. [B]FEAT[/B] - [I]Boon of Grummsh [/I] (General); Your hatred for elves knows no bounds; Prerequisite: Orc, Half Orc, worshipper of Grummsh; Benefit: You gain a +1 morale bonus to all hit and damage rolls when facing elves. Furthermore, you gain a +1 divine bonus to all saves against spells and effects cast by elves. [B]MAGICAL ITEM [/B] - [I]Dwarf Beard Belt of Might[/I] - Sacred to the orc god Grummsh, this terrible item is fashioned from the scalped and woven beards of dwarves, matted with dried blood. If the wearer is an orc or orog, the belt grants them a +6 enhancement bonus to constitution and strength. Obviously, dwarves will attack the wearer of such an item on sight, with every intent to kill the wearer and then destroy the belt. [/QUOTE]
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