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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9539467" data-attributes="member: 15882"><p>I actually like the link between searching for traps and knowing if someone is lying. </p><p></p><p>If you fail to find a trap, the DM says, “you don’t find a trap.” It’s still up to the player to decide to forge ahead or to try some other tactic to discovering one or just trusting there isn’t one.</p><p></p><p>The same with deception: “he seems to be telling the truth”</p><p></p><p>If they find a trap, they still may not know how to deal with it or disable it. And they still have the choice to avoid it or trust their luck and go through it.</p><p></p><p>Or they can look down an untrappped hallway and decide it “probably trapped” and treat it as such by avoiding it completely. They can just assume someone is lying even if that NPC is telling the truth.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9539467, member: 15882"] I actually like the link between searching for traps and knowing if someone is lying. If you fail to find a trap, the DM says, “you don’t find a trap.” It’s still up to the player to decide to forge ahead or to try some other tactic to discovering one or just trusting there isn’t one. The same with deception: “he seems to be telling the truth” If they find a trap, they still may not know how to deal with it or disable it. And they still have the choice to avoid it or trust their luck and go through it. Or they can look down an untrappped hallway and decide it “probably trapped” and treat it as such by avoiding it completely. They can just assume someone is lying even if that NPC is telling the truth. [/QUOTE]
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