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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="FrogReaver" data-source="post: 9540037" data-attributes="member: 6795602"><p>Let’s take a step back and see what all has to go right for a PC to deceive an NPC. </p><p></p><p>It must be ruled there is a chance of failure (auto success also is possible but seems less likely). Big lies are likely more prone to auto failure. </p><p></p><p>Then there’s an opposed deception vs insight skill check. </p><p></p><p>So IMO, when a social skill is being directed at a PC, perhaps the player should be the one determining if there’s a possibility of failure. And then if he determines there is, that’s when the skill check comes in and since he’s already agreed there’s a chance of failure when he could have said no chance, then it seems he’s very likely to abide by the skill roll results. The potential downside here is that player has meta knowledge that the character does not, namely that the NPC tried to deceive them. </p><p></p><p>Alternatively deception could be used simply as a defense against insight checks. Then the player doesn’t ever know for sure, but might suspect and can act accordingly. There’s a bit of meta knowledge reveal here potentially as well, but maybe not guaranteed.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9540037, member: 6795602"] Let’s take a step back and see what all has to go right for a PC to deceive an NPC. It must be ruled there is a chance of failure (auto success also is possible but seems less likely). Big lies are likely more prone to auto failure. Then there’s an opposed deception vs insight skill check. So IMO, when a social skill is being directed at a PC, perhaps the player should be the one determining if there’s a possibility of failure. And then if he determines there is, that’s when the skill check comes in and since he’s already agreed there’s a chance of failure when he could have said no chance, then it seems he’s very likely to abide by the skill roll results. The potential downside here is that player has meta knowledge that the character does not, namely that the NPC tried to deceive them. Alternatively deception could be used simply as a defense against insight checks. Then the player doesn’t ever know for sure, but might suspect and can act accordingly. There’s a bit of meta knowledge reveal here potentially as well, but maybe not guaranteed. [/QUOTE]
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