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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="payn" data-source="post: 9541742" data-attributes="member: 90374"><p>Thinking further on the NPC that is a deception master problem. This is one of the trickiest types of characters to pull off. They dont lie like a typical person. Which is, someone on their back foot that is desparetely trying not to get found out. Or, an unconvicing compulsive liar who just cant help themselves. The NPC deciver plans out their decpetions with nuance and skill. Meaning you need a series of ruses and plausibile deniability that sow confusion and muddy the waters. The lies need to be indirect and not easily solvable that causes the target to act as the deciever chooses them to. Meanwhile, the decievers allies are operating in the background as their partner gives them cover for as long as they can.</p><p></p><p>In short, such a character needs to be woven into the adventure/campaign to the point they have as many avenues as possible to utilize. If the plan is too simple, and relies on a single bluff, its just not going to work out behind a single encoutner. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 9541742, member: 90374"] Thinking further on the NPC that is a deception master problem. This is one of the trickiest types of characters to pull off. They dont lie like a typical person. Which is, someone on their back foot that is desparetely trying not to get found out. Or, an unconvicing compulsive liar who just cant help themselves. The NPC deciver plans out their decpetions with nuance and skill. Meaning you need a series of ruses and plausibile deniability that sow confusion and muddy the waters. The lies need to be indirect and not easily solvable that causes the target to act as the deciever chooses them to. Meanwhile, the decievers allies are operating in the background as their partner gives them cover for as long as they can. In short, such a character needs to be woven into the adventure/campaign to the point they have as many avenues as possible to utilize. If the plan is too simple, and relies on a single bluff, its just not going to work out behind a single encoutner. YMMV. [/QUOTE]
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