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*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="payn" data-source="post: 9541760" data-attributes="member: 90374"><p>Yeap. I was just thinking about one of the best deceptive characters ive run across in media. Elam Garrack from Star Trek Deep Space Nine. Warning, spoilers incoming. For background, Elam was an officer of his nation's clandestine spy network. For reasons, he was banished from his homeland and now resides amongst foreigners in lands not exactly friendly to his people. He, of course, indicates that he served in the basic military, like every member of his people, but that was decades ago. Now, he is a simple shop keep earning a living.</p><p></p><p>Well, one day a bomb explodes in Elam's shop, nearly killing him. This forces action from the constable to investigate. The constable has suspicions that Elam was directly involved with the bomb, but cant confirm that. Why would somebody try to blow themselves up? Also, its not like Elam doesnt have a lot of dangerous enemies. The types that might assassinate a person. Despite the constables suspicions, he investigates the crime and suspects. </p><p></p><p>So, a few things here. If Elam was an NPC, and the constable a PC, how would you play this out? The goal for Elam was to throw off suspicions and get the authorities to protect him from his enemies. He couldnt simply tell them he had suspicions that an assassin was there to kill him. Also, he'd have to give up on his "just a shop keep" ruse and/or reveal info he didnt want to provide. So, he concocted an event that forced his unwitting allies to act on instead of convincing them with a simple lie. Now if the constable was a PC, they could just say "nope, this guy is lying not gonna do this at all" despite the facts before the character. What is the justification for that other than meta gaming though?</p></blockquote><p></p>
[QUOTE="payn, post: 9541760, member: 90374"] Yeap. I was just thinking about one of the best deceptive characters ive run across in media. Elam Garrack from Star Trek Deep Space Nine. Warning, spoilers incoming. For background, Elam was an officer of his nation's clandestine spy network. For reasons, he was banished from his homeland and now resides amongst foreigners in lands not exactly friendly to his people. He, of course, indicates that he served in the basic military, like every member of his people, but that was decades ago. Now, he is a simple shop keep earning a living. Well, one day a bomb explodes in Elam's shop, nearly killing him. This forces action from the constable to investigate. The constable has suspicions that Elam was directly involved with the bomb, but cant confirm that. Why would somebody try to blow themselves up? Also, its not like Elam doesnt have a lot of dangerous enemies. The types that might assassinate a person. Despite the constables suspicions, he investigates the crime and suspects. So, a few things here. If Elam was an NPC, and the constable a PC, how would you play this out? The goal for Elam was to throw off suspicions and get the authorities to protect him from his enemies. He couldnt simply tell them he had suspicions that an assassin was there to kill him. Also, he'd have to give up on his "just a shop keep" ruse and/or reveal info he didnt want to provide. So, he concocted an event that forced his unwitting allies to act on instead of convincing them with a simple lie. Now if the constable was a PC, they could just say "nope, this guy is lying not gonna do this at all" despite the facts before the character. What is the justification for that other than meta gaming though? [/QUOTE]
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