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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="payn" data-source="post: 9541770" data-attributes="member: 90374"><p>I do this all time actually. I think the key is being fair as the GM. If the PCs take actions that can entrap the NPC deciver, the GM cant/shouldnt act on knwoledge the deciver doesnt have. If the tables are turned, thats just good fair play. Its in fact, how these scenarioes usually play out. This is emergent style play that doesnt rely on sequential events happening in order or at all. I think its a blend of both playing characters fairly, and having a well thought out adventure that can adapt to the evolving situation.</p><p></p><p>Another aspect of the NPC deciever isnt of direct antagonization. An NPC deciver might suspsect a conspiracy afoot. It might be very dangerous to investigate it for them. So, they unwittingly employ somebody else to do it. The PCs of course now know better or at least they should. Fool me once, shame on you, fool me twice shame on me as the saying goes. This is all political intrigue stuff I often write into my games. Its not for everybody.</p></blockquote><p></p>
[QUOTE="payn, post: 9541770, member: 90374"] I do this all time actually. I think the key is being fair as the GM. If the PCs take actions that can entrap the NPC deciver, the GM cant/shouldnt act on knwoledge the deciver doesnt have. If the tables are turned, thats just good fair play. Its in fact, how these scenarioes usually play out. This is emergent style play that doesnt rely on sequential events happening in order or at all. I think its a blend of both playing characters fairly, and having a well thought out adventure that can adapt to the evolving situation. Another aspect of the NPC deciever isnt of direct antagonization. An NPC deciver might suspsect a conspiracy afoot. It might be very dangerous to investigate it for them. So, they unwittingly employ somebody else to do it. The PCs of course now know better or at least they should. Fool me once, shame on you, fool me twice shame on me as the saying goes. This is all political intrigue stuff I often write into my games. Its not for everybody. [/QUOTE]
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