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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="Thomas Shey" data-source="post: 9541925" data-attributes="member: 7026617"><p>Its just that its not an uncommon case; to give a set of common examples, Hero, GURPS and Savage Worlds all have character disadvantage options that mandate, to one degree or another, the character behaving in certain ways. Once a player chooses one of those (and in some cases they'll probably choose <em>some</em> at least) there's an obligation on their part to follow them, and to some degree for the GM to enforce them. Ideally the player and the GM are at least somewhat on the same page what that means in practice (and what circumstances the character can try, but possibly fail to work against them) but that can't be assured.</p><p></p><p>In a more extreme (and not non-controversial) case, you have Pendragon, which has Virtue and Vice ratings of various sorts that you're required to establish when creating a character, and need to roll against if you want to act against them; these serve some real functions in the game. Its the view of some people that these rolls place the character on autopilot, which I think overstates the case but I can understand how they've gotten there.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9541925, member: 7026617"] Its just that its not an uncommon case; to give a set of common examples, Hero, GURPS and Savage Worlds all have character disadvantage options that mandate, to one degree or another, the character behaving in certain ways. Once a player chooses one of those (and in some cases they'll probably choose [I]some[/I] at least) there's an obligation on their part to follow them, and to some degree for the GM to enforce them. Ideally the player and the GM are at least somewhat on the same page what that means in practice (and what circumstances the character can try, but possibly fail to work against them) but that can't be assured. In a more extreme (and not non-controversial) case, you have Pendragon, which has Virtue and Vice ratings of various sorts that you're required to establish when creating a character, and need to roll against if you want to act against them; these serve some real functions in the game. Its the view of some people that these rolls place the character on autopilot, which I think overstates the case but I can understand how they've gotten there. [/QUOTE]
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