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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Bill Zebub" data-source="post: 9542451" data-attributes="member: 7031982"><p>There is a politician alive today who, apparently, is utterly charming to tens of millions of people. They adore him/her. They drive great distances to hear him/her speak. The laugh at his/her jokes, cheer at his/her declarations, believe his/her promises.</p><p></p><p>High charisma, right?</p><p></p><p>But I can't watch this person without wanting to vomit. Their voice makes me think of a loud-mouth, drunk boor in a bar. I see still images and all I can think is, "If stupid has a look, this is it."</p><p></p><p>So my take is that "Charisma" is somehow not like the other five attributes. There is no objective truth to it.* It's either in the eyes of the beholder, or some % of the time it has the opposite intended effect? Or....something?</p><p></p><p>And unless we want to somehow model that complexity with rules, it seems to me the easiest way to handle it in-game is to just let players represent that however they feel like. Some players will use that freedom to always seek the greatest advantage. Others will lean into it and imagine creative ways to roleplay. Others will just let the dice decide for them.</p><p></p><p>Aren't all those options just fine?</p><p></p><p>*Honestly Wisdom and Intelligence are also kind of wonky, because we use the same words to mean so many different things. You can have tons of Intelligence in some domains, and zero in others.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9542451, member: 7031982"] There is a politician alive today who, apparently, is utterly charming to tens of millions of people. They adore him/her. They drive great distances to hear him/her speak. The laugh at his/her jokes, cheer at his/her declarations, believe his/her promises. High charisma, right? But I can't watch this person without wanting to vomit. Their voice makes me think of a loud-mouth, drunk boor in a bar. I see still images and all I can think is, "If stupid has a look, this is it." So my take is that "Charisma" is somehow not like the other five attributes. There is no objective truth to it.* It's either in the eyes of the beholder, or some % of the time it has the opposite intended effect? Or....something? And unless we want to somehow model that complexity with rules, it seems to me the easiest way to handle it in-game is to just let players represent that however they feel like. Some players will use that freedom to always seek the greatest advantage. Others will lean into it and imagine creative ways to roleplay. Others will just let the dice decide for them. Aren't all those options just fine? *Honestly Wisdom and Intelligence are also kind of wonky, because we use the same words to mean so many different things. You can have tons of Intelligence in some domains, and zero in others. [/QUOTE]
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