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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Aldarc" data-source="post: 9542525" data-attributes="member: 5142"><p>You ignored my earlier post. That's fine. That said, sometimes what players want to roleplay is a character who refuses to be affected by external forces, feelings, or thoughts because they are stuck in a "play to win" mentality. They play as children who erect "invisible force fields" around their characters and make themselves immune to the possibility of being psychologically affected. Part of the interest in resolving this with dice is that we are playing to find out what happens to the characters. We are challenging our characters and finding out what sort of people they are as we roleplay them, use dice to resolve these unknowns, and bind ourselves to the results with integrity.</p><p></p><p></p><p>Many philosophers believed that humans were rational creatures. The reality of being biological creatures is that we are not entirely rational or even as rational as we imagine ourselves to be. Our brain chemistry and body can have unexpected influence on our human thoughts, emotions, and feelings. We can likewise be affected by others even if we would otherwise choose not to be with our rational minds. Sometimes people get mad and upset despite knowing perfectly well that there is no good reason for it. There is also a lot of self-deception when it comes to human psychology. There are even many times when we find ourselves surprised by our thoughts, feelings, and emotions, particularly when they would seemingly defy the expectations of our typical choices.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9542525, member: 5142"] You ignored my earlier post. That's fine. That said, sometimes what players want to roleplay is a character who refuses to be affected by external forces, feelings, or thoughts because they are stuck in a "play to win" mentality. They play as children who erect "invisible force fields" around their characters and make themselves immune to the possibility of being psychologically affected. Part of the interest in resolving this with dice is that we are playing to find out what happens to the characters. We are challenging our characters and finding out what sort of people they are as we roleplay them, use dice to resolve these unknowns, and bind ourselves to the results with integrity. Many philosophers believed that humans were rational creatures. The reality of being biological creatures is that we are not entirely rational or even as rational as we imagine ourselves to be. Our brain chemistry and body can have unexpected influence on our human thoughts, emotions, and feelings. We can likewise be affected by others even if we would otherwise choose not to be with our rational minds. Sometimes people get mad and upset despite knowing perfectly well that there is no good reason for it. There is also a lot of self-deception when it comes to human psychology. There are even many times when we find ourselves surprised by our thoughts, feelings, and emotions, particularly when they would seemingly defy the expectations of our typical choices. [/QUOTE]
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