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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Aldarc" data-source="post: 9542555" data-attributes="member: 5142"><p>Yes, but sometimes the player who is roleplaying that character may have reasons to want their character immune from being affected by other characters or behaving in uncharacteristic ways that are more optimal for winning strategies or not screwing over the rest of the party. Also, I am aware that I am not my character. The desires and nature of my character may be at odds with what I as a player recognize as the optimal choice.</p><p></p><p></p><p>For me, it's sometimes about roleplaying that character with integrity, discovering who they are, binding myself to the resolution of the rules, and roleplaying this other character who may behave in ways that I would not entirely expect, and in so doing, also finding myself enjoying the surprise of choices that maybe I would not have otherwise made as a player who is aware that I am playing a game.</p><p></p><p></p><p>This is not about jerks. I'm talking about good people. So please stop trying to dismiss this as something that only jerks do and that I could just avoid it entirely by not playing with jerks. Not every TTRPG problem can be solved by just pretending that the only people who engage in questionable behavior are jerks.</p><p></p><p></p><p>I see nothing wrong with wanting that for social situations too.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9542555, member: 5142"] Yes, but sometimes the player who is roleplaying that character may have reasons to want their character immune from being affected by other characters or behaving in uncharacteristic ways that are more optimal for winning strategies or not screwing over the rest of the party. Also, I am aware that I am not my character. The desires and nature of my character may be at odds with what I as a player recognize as the optimal choice. For me, it's sometimes about roleplaying that character with integrity, discovering who they are, binding myself to the resolution of the rules, and roleplaying this other character who may behave in ways that I would not entirely expect, and in so doing, also finding myself enjoying the surprise of choices that maybe I would not have otherwise made as a player who is aware that I am playing a game. This is not about jerks. I'm talking about good people. So please stop trying to dismiss this as something that only jerks do and that I could just avoid it entirely by not playing with jerks. Not every TTRPG problem can be solved by just pretending that the only people who engage in questionable behavior are jerks. I see nothing wrong with wanting that for social situations too. [/QUOTE]
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