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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Celebrim" data-source="post: 9543407" data-attributes="member: 4937"><p>Ok, yes, I did some chop busting in that and especially in that last paragraph. I confess I get really annoyed when someone tells me that they run a sandbox because it means low or no prep. It's like telling me that bricks don't weigh all that much.</p><p></p><p>But on the core idea, what he said of: "I think the real genuine definition of a railroad is the GM taking hard measures to keep a game on the course he has set. Merely wanting to control might not quite rise to railroading if the GM is allowing that control to slip. When people say railroad what they mean is the players can't get off the adventure or story path the GM has set no matter what they do: the GM is fixing the game to go in the direction he wants it to go. So the GM doing things like fudging, moving prepped material around so it is always encountered, even if they go in the direction where it wasn't initially placed, etc." I think we are very much in agreement. </p><p></p><p>I'm trying to construct a shared language so that we can accurately talk about this. It gets frustrating though in trying to hammer out agreement on terms, someone tells me that the gravity depends on density or that kinetic energy is linear with velocity. I get why you'd think that. In some sense that's a very intuitive way to look at things. Plenty of smart people thought those things at one time. But I see them as false understanding.</p><p></p><p>Let me provide a slightly alternative definition to railroading but one which I consider actually congruent with what I've said so far: railroading is metagaming by the GM for or against the players.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9543407, member: 4937"] Ok, yes, I did some chop busting in that and especially in that last paragraph. I confess I get really annoyed when someone tells me that they run a sandbox because it means low or no prep. It's like telling me that bricks don't weigh all that much. But on the core idea, what he said of: "I think the real genuine definition of a railroad is the GM taking hard measures to keep a game on the course he has set. Merely wanting to control might not quite rise to railroading if the GM is allowing that control to slip. When people say railroad what they mean is the players can't get off the adventure or story path the GM has set no matter what they do: the GM is fixing the game to go in the direction he wants it to go. So the GM doing things like fudging, moving prepped material around so it is always encountered, even if they go in the direction where it wasn't initially placed, etc." I think we are very much in agreement. I'm trying to construct a shared language so that we can accurately talk about this. It gets frustrating though in trying to hammer out agreement on terms, someone tells me that the gravity depends on density or that kinetic energy is linear with velocity. I get why you'd think that. In some sense that's a very intuitive way to look at things. Plenty of smart people thought those things at one time. But I see them as false understanding. Let me provide a slightly alternative definition to railroading but one which I consider actually congruent with what I've said so far: railroading is metagaming by the GM for or against the players. [/QUOTE]
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