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NPC Deception/Persuasion and player agency
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<blockquote data-quote="TwoSix" data-source="post: 9548128" data-attributes="member: 205"><p>A lot to unpack here. Are the necromancer, the red ruby, and the sick mother already in play elements? What sort of relationship does my character have with all three?</p><p></p><p>If saving my sick mother through supernatural means was part of my play agenda, then sure, I could accept a powerful necromancer convincing my PC that the red ruby could cure her. I would certainly imagine that it's not a simple fetch quest, and the relative trust my character puts in the necromancer would be something tested in play to come. If my character goal is "help save my sick mother", then seeing what lengths my character will go to do that is exactly what I want to see challenges on in game.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9548128, member: 205"] A lot to unpack here. Are the necromancer, the red ruby, and the sick mother already in play elements? What sort of relationship does my character have with all three? If saving my sick mother through supernatural means was part of my play agenda, then sure, I could accept a powerful necromancer convincing my PC that the red ruby could cure her. I would certainly imagine that it's not a simple fetch quest, and the relative trust my character puts in the necromancer would be something tested in play to come. If my character goal is "help save my sick mother", then seeing what lengths my character will go to do that is exactly what I want to see challenges on in game. [/QUOTE]
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