Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 9548180" data-attributes="member: 7026617"><p>There's a certain all-or-nothing aspect to your statement here. The Hero System has strong reasons to take Psychological Limitations, which, depending on the intensity taken, can have significant impact on "what the characters want" in a given situation, and in some cases mandate it (if you have the strongest version of acrophobia, what your character is going to overwhelmingly when confronted with a cliff edge is to get away from it, with the roll required meaning most of the time you're obligated to do just that. But that doesn't effect all their decision making, just in that select area. Similarly, if someone can make a Persuade check and convince your character that a course of action is a bad idea, that doesn't mean someone is constantly doing that or micromanaging everything.</p><p></p><p>These are both strong (in the case of the phobia, very strong) influencers on character action, but I think characterizing them as "making the players unnecessary" is kind of hyperbolic. At best you can say in those selective situations they do so, but that's not the same as the implications of it as a broad statement.</p><p></p><p>(I also recognize the Phobia example is somewhat different than the Persuade one, since you got to choose to have the former, but there are still going to be potential cases where, when you choose one of the intensity I mentioned, the GM can respond to an action declaration by asking for a die roll you'll probably fail, and therefor not be allowed to choose that action).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9548180, member: 7026617"] There's a certain all-or-nothing aspect to your statement here. The Hero System has strong reasons to take Psychological Limitations, which, depending on the intensity taken, can have significant impact on "what the characters want" in a given situation, and in some cases mandate it (if you have the strongest version of acrophobia, what your character is going to overwhelmingly when confronted with a cliff edge is to get away from it, with the roll required meaning most of the time you're obligated to do just that. But that doesn't effect all their decision making, just in that select area. Similarly, if someone can make a Persuade check and convince your character that a course of action is a bad idea, that doesn't mean someone is constantly doing that or micromanaging everything. These are both strong (in the case of the phobia, very strong) influencers on character action, but I think characterizing them as "making the players unnecessary" is kind of hyperbolic. At best you can say in those selective situations they do so, but that's not the same as the implications of it as a broad statement. (I also recognize the Phobia example is somewhat different than the Persuade one, since you got to choose to have the former, but there are still going to be potential cases where, when you choose one of the intensity I mentioned, the GM can respond to an action declaration by asking for a die roll you'll probably fail, and therefor not be allowed to choose that action). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
Top