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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Xamnam" data-source="post: 9548209" data-attributes="member: 7037765"><p>Cool, that puts them into an intense cauldron of doubt and fear! What a fun position to have to make a decision in! That still leaves all the questions of whether or not it is worth it up to the player. Which, you admittedly bring up:</p><p></p><p></p><p>Which is a different situation that was initially described, but fair. That's a trickier one, that I'm mulling a bit, but still, if I remain with my previous articulation: Sure, I can believe the necromancer thinks that. It's convincing! But, that's also not a thing they can know. If I were player, and I tried to use that tactic, I wouldn't be upset if it failed to change their mind. My personal position is that I'm not opposed to social mechanics having powerful effects in the right game, but I'm also not proposing that you can simply convince anyone of anything by virtue of a high roll. The use case here is a spice best used thoughtfully.</p><p></p><p></p><p>Sure, say she's present as well. They're not trying to convince each other, they're trying to convince me. Maybe I choose to intentionally fail the attempt from my mother, giving her almost certainly a higher margin of success than the necromancer. If the love of my mother is a core facet of this character, which it sure seems to be in the example, that should have a major effect on the DCs, or rolling with dis/advantage. Similarly to above, I don't believe a simple opposed roll would be an effective or interesting model for what is happening in that scene. (Unless that sort of scenario is the point of the game system, in which case, I've signed on for it intentionally!)</p><p></p><p></p><p>With all due respect, absolutely not, full stop. I fully disagree with whatever definition you are using for player agency if you find that this scenario inherently destroys it. I do not see the player forced down specific, narrow paths in the way that you appear to.</p><p></p><p>Even if I am generous to your position, allowing for the sake of argument that it does undercut it, or even destroy it, that trade off might be worth the emotional experience that is created as a result.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 9548209, member: 7037765"] Cool, that puts them into an intense cauldron of doubt and fear! What a fun position to have to make a decision in! That still leaves all the questions of whether or not it is worth it up to the player. Which, you admittedly bring up: Which is a different situation that was initially described, but fair. That's a trickier one, that I'm mulling a bit, but still, if I remain with my previous articulation: Sure, I can believe the necromancer thinks that. It's convincing! But, that's also not a thing they can know. If I were player, and I tried to use that tactic, I wouldn't be upset if it failed to change their mind. My personal position is that I'm not opposed to social mechanics having powerful effects in the right game, but I'm also not proposing that you can simply convince anyone of anything by virtue of a high roll. The use case here is a spice best used thoughtfully. Sure, say she's present as well. They're not trying to convince each other, they're trying to convince me. Maybe I choose to intentionally fail the attempt from my mother, giving her almost certainly a higher margin of success than the necromancer. If the love of my mother is a core facet of this character, which it sure seems to be in the example, that should have a major effect on the DCs, or rolling with dis/advantage. Similarly to above, I don't believe a simple opposed roll would be an effective or interesting model for what is happening in that scene. (Unless that sort of scenario is the point of the game system, in which case, I've signed on for it intentionally!) With all due respect, absolutely not, full stop. I fully disagree with whatever definition you are using for player agency if you find that this scenario inherently destroys it. I do not see the player forced down specific, narrow paths in the way that you appear to. Even if I am generous to your position, allowing for the sake of argument that it does undercut it, or even destroy it, that trade off might be worth the emotional experience that is created as a result. [/QUOTE]
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