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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Thomas Shey" data-source="post: 9549081" data-attributes="member: 7026617"><p>Let them.</p><p></p><p>But again, if this is a common behavior on their part, I'm going to go "Why are you having me roll checks for this if you're going to go through this song and dance anyway?"  And that's over and above whether I think letting them go through the old-school "Let's do everything to minimize risk" trap operation is a good use of our game time.  If that's what they want to do every time, we're probably having a discussion anyway.</p><p></p><p>Basically, either these kind of skill rolls serve a purpose or they don't, and bothering with them and ignoring them is the worse of both worlds.  There are parallels in the social rolls; if players are going to chronically assume NPCs are lying (and I think there's problems there, too) or insist on trying to figure it out by my roleplaying of same (which will probably give them a lot of false positives and negatives depending on how my week's gone), then the rolls were a waste of time in the first place.</p><p></p><p>So my inclination is to ask them "What are you going to do if you assume they're telling you the truth when they say X?  What are you going to do if you assume they're lying?  Are you going to pay any attention if I have you make a skill roll and tell you one way or the other?"  If the latter answer is "no", I'm certainly not going to bother to roll, and we'll probably have a discussion of expectations.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9549081, member: 7026617"] Let them. But again, if this is a common behavior on their part, I'm going to go "Why are you having me roll checks for this if you're going to go through this song and dance anyway?" And that's over and above whether I think letting them go through the old-school "Let's do everything to minimize risk" trap operation is a good use of our game time. If that's what they want to do every time, we're probably having a discussion anyway. Basically, either these kind of skill rolls serve a purpose or they don't, and bothering with them and ignoring them is the worse of both worlds. There are parallels in the social rolls; if players are going to chronically assume NPCs are lying (and I think there's problems there, too) or insist on trying to figure it out by my roleplaying of same (which will probably give them a lot of false positives and negatives depending on how my week's gone), then the rolls were a waste of time in the first place. So my inclination is to ask them "What are you going to do if you assume they're telling you the truth when they say X? What are you going to do if you assume they're lying? Are you going to pay any attention if I have you make a skill roll and tell you one way or the other?" If the latter answer is "no", I'm certainly not going to bother to roll, and we'll probably have a discussion of expectations. [/QUOTE]
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