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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Crimson Longinus" data-source="post: 9556467" data-attributes="member: 7025508"><p>It was not above doorway, but our warlock has been distracted by occult carvings. They pretty often get distracted by their attraction to esoteric and need to be reminded by others about more pressing priorities.</p><p></p><p></p><p>Our rogue gets distracted by pretty people quite often.</p><p></p><p>In any case, do you roll for such things in your game? Roll saving throw against a sculpture or be mesmerised by it?</p><p>This would annoy me quite a bit. Not because my character was inconvenienced, but because the GM or the game designers do not seem to trust me to roleplay my character properly unless the rules force me to.</p><p></p><p></p><p></p><p>They probably do not literally panic, they however might be experiencing some level of genuine fear for their characters' well being. Same like whilst watching a scary movie you might be genuinely afraid, but probably not quite as afraid as if you were actually hiding from zombies in a ruined building or something. </p><p></p><p></p><p>Narrate better then! This certainly has happened in my games and I have had the player to tell me that they really had no choice in the matter; from their immersed point of view of the character, the NPC just felt captivating to them.</p><p></p><p>And like with fear, I get that this is hard, and most of the time it probably is some shallower shadow of the emotion and then you willingly embrace it and run with it and let the character act upon it. But the core is still some real emotions not the rules telling you what to feel and do.</p><p></p><p></p><p>Oh, so now it is possible to escalate? Earlier you implies it was not. I remain confused... <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>If the player can set stakes in a manner the character could not, then they're not really making decision from the PoV of the character, are they?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9556467, member: 7025508"] It was not above doorway, but our warlock has been distracted by occult carvings. They pretty often get distracted by their attraction to esoteric and need to be reminded by others about more pressing priorities. Our rogue gets distracted by pretty people quite often. In any case, do you roll for such things in your game? Roll saving throw against a sculpture or be mesmerised by it? This would annoy me quite a bit. Not because my character was inconvenienced, but because the GM or the game designers do not seem to trust me to roleplay my character properly unless the rules force me to. They probably do not literally panic, they however might be experiencing some level of genuine fear for their characters' well being. Same like whilst watching a scary movie you might be genuinely afraid, but probably not quite as afraid as if you were actually hiding from zombies in a ruined building or something. Narrate better then! This certainly has happened in my games and I have had the player to tell me that they really had no choice in the matter; from their immersed point of view of the character, the NPC just felt captivating to them. And like with fear, I get that this is hard, and most of the time it probably is some shallower shadow of the emotion and then you willingly embrace it and run with it and let the character act upon it. But the core is still some real emotions not the rules telling you what to feel and do. Oh, so now it is possible to escalate? Earlier you implies it was not. I remain confused... 🤷 If the player can set stakes in a manner the character could not, then they're not really making decision from the PoV of the character, are they? [/QUOTE]
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