Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9556960" data-attributes="member: 7025508"><p>I don't think the answer is such a clear cut binary as you think. The players decisions are informed by the genuine feeling the fictional situation elicits, and when the player is immersed to the PoV of their character they're primed to have emotional reaction appropriate to the character. These most likely are quite shallow feelings most of the time, but they still are integral in informing the character's reactions.</p><p></p><p></p><p>Yeah, I'd hate that.</p><p></p><p></p><p></p><p>Yeah, it is not just that. But even if you could not conceive roleplaying evoking genuine feelings,* we can still identify the issue. When my mental model of the character (whether that was immersive or intellectually detached in the manner you describe) says the character reacts one way but the rules say they react in some other way, we have a problem. That is the thing I hate, that is the thing that I don't want to happen; it breaks my immersion, takes me out of the character, out of the game. </p><p></p><p>* And really? Certainly you do not actually mean that? If that was true, what's even the point?</p><p></p><p></p><p></p><p>Right. But the characters can only make decisions regarding their own approach. You imply that the choices the players make are binding to the NPCs as well. Like when the players chose the non-lethal approach to the bandits, then the bandits could not initiate lethal violence either? </p><p></p><p></p><p></p><p>Then illuminate me. You're being awfully vague regarding how the stakes are set. But my understanding is, that the stakes can be bound by the players in a manner that does not directly correspond to the things their characters can control.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9556960, member: 7025508"] I don't think the answer is such a clear cut binary as you think. The players decisions are informed by the genuine feeling the fictional situation elicits, and when the player is immersed to the PoV of their character they're primed to have emotional reaction appropriate to the character. These most likely are quite shallow feelings most of the time, but they still are integral in informing the character's reactions. Yeah, I'd hate that. Yeah, it is not just that. But even if you could not conceive roleplaying evoking genuine feelings,* we can still identify the issue. When my mental model of the character (whether that was immersive or intellectually detached in the manner you describe) says the character reacts one way but the rules say they react in some other way, we have a problem. That is the thing I hate, that is the thing that I don't want to happen; it breaks my immersion, takes me out of the character, out of the game. * And really? Certainly you do not actually mean that? If that was true, what's even the point? Right. But the characters can only make decisions regarding their own approach. You imply that the choices the players make are binding to the NPCs as well. Like when the players chose the non-lethal approach to the bandits, then the bandits could not initiate lethal violence either? Then illuminate me. You're being awfully vague regarding how the stakes are set. But my understanding is, that the stakes can be bound by the players in a manner that does not directly correspond to the things their characters can control. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
Top