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NPC Deception/Persuasion and player agency
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<blockquote data-quote="TwoSix" data-source="post: 9557028" data-attributes="member: 205"><p>Since [USER=7025508]@Crimson Longinus[/USER] seems to be fairly embedded in the Hickman Revolution-trad agenda of play, I would assume "properly" means with the player deciding on a character's action purely from their concept of the character's personality, with zero recourse to mechanics.</p><p></p><p>The goal of trad generally seems to be divorcing your intent as a player from mechanics as much as possible, and have most session time be a conversation between players and the DM as to what happens next, with the DM taking the lead in deciding what aspect of the pre-generated environment is framed next. Invocation of mechanics is generally only begrudingly done, and usually viewed as an imposition on "pure" play.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9557028, member: 205"] Since [USER=7025508]@Crimson Longinus[/USER] seems to be fairly embedded in the Hickman Revolution-trad agenda of play, I would assume "properly" means with the player deciding on a character's action purely from their concept of the character's personality, with zero recourse to mechanics. The goal of trad generally seems to be divorcing your intent as a player from mechanics as much as possible, and have most session time be a conversation between players and the DM as to what happens next, with the DM taking the lead in deciding what aspect of the pre-generated environment is framed next. Invocation of mechanics is generally only begrudingly done, and usually viewed as an imposition on "pure" play. [/QUOTE]
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