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<blockquote data-quote="Manbearcat" data-source="post: 9557227" data-attributes="member: 6696971"><p>This is the exact opposite reading of my post that I intended.</p><p></p><p>I’m not saying <strong>Heroic Power Fantasy priorities</strong> and <strong>Immersionist priorities</strong> <em>are intrinsically related.</em></p><p></p><p>I’m saying <em>they’re not.</em></p><p></p><p>I’m saying that they’ve been run together for so long that people don’t even realize they’ve run them together and that they’re making tradeoffs that either (a) they apparently don’t even realize they’re making or (b) it was so long ago that they’ve made such peace with the sacrifice so it doesn’t now register.</p><p></p><p><strong>Heroic Power Fantasy priority</strong>: <em>I want to collectively author a fiction that ensures this heroic fantasy conception I have is realized during play.</em></p><p></p><p><strong>Immersionist priority</strong>: <em>I want to experience the character : player synthesis inherent to possessing accumulated knowledge and the experiences inherent to someone who has lived a life…in a place…amongst people they know.</em></p><p></p><p><strong>Immersionist priority</strong>: <em>I want to experience the character : player synthesis inherent to living the life of a an actual, recognizable person which necessitates that their inner workings are not under their total control. I want it to be possible to be compelled beyond my control to be afraid, to be smitten, to fall prey to foibles…like an actual person…so that I may also surmount them and one day give redress to their fallout (as a “hero” does).</em></p><p></p><p><strong>Exclusive GM Setting Authority priority</strong>: <em>GM authors and stewards all aspects of setting.</em></p><p></p><p><strong>Metagame-averse, Challenge-based priority</strong>: <em>I want participants to overcome challenges without any access to meta-constructs (authorship, currencies, reliance on trope knowledge earned outside of this particular game/character).</em></p><p>[HR][/HR]</p><p></p><p>I’m pointing at two things:</p><p></p><p>1) These are all separate things. They don’t all play nice with each other. Sacrifices of one for another (tradeoffs) have to be made.</p><p></p><p>2) That paragraph at the top (again): I’m saying that they’ve been run together for so long that people don’t even realize they’ve run them together and that they’re making tradeoffs that either (a) they apparently don’t even realize they’re making or (b) it was so long ago that they’ve made such peace with the sacrifice so it doesn’t now register.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9557227, member: 6696971"] This is the exact opposite reading of my post that I intended. I’m not saying [B]Heroic Power Fantasy priorities[/B] and [B]Immersionist priorities[/B] [I]are intrinsically related.[/I] I’m saying [I]they’re not.[/I] I’m saying that they’ve been run together for so long that people don’t even realize they’ve run them together and that they’re making tradeoffs that either (a) they apparently don’t even realize they’re making or (b) it was so long ago that they’ve made such peace with the sacrifice so it doesn’t now register. [B]Heroic Power Fantasy priority[/B]: [I]I want to collectively author a fiction that ensures this heroic fantasy conception I have is realized during play.[/I] [B]Immersionist priority[/B]: [I]I want to experience the character : player synthesis inherent to possessing accumulated knowledge and the experiences inherent to someone who has lived a life…in a place…amongst people they know.[/I] [B]Immersionist priority[/B]: [I]I want to experience the character : player synthesis inherent to living the life of a an actual, recognizable person which necessitates that their inner workings are not under their total control. I want it to be possible to be compelled beyond my control to be afraid, to be smitten, to fall prey to foibles…like an actual person…so that I may also surmount them and one day give redress to their fallout (as a “hero” does).[/I] [B]Exclusive GM Setting Authority priority[/B]: [I]GM authors and stewards all aspects of setting.[/I] [B]Metagame-averse, Challenge-based priority[/B]: [I]I want participants to overcome challenges without any access to meta-constructs (authorship, currencies, reliance on trope knowledge earned outside of this particular game/character).[/I] [HR][/HR] I’m pointing at two things: 1) These are all separate things. They don’t all play nice with each other. Sacrifices of one for another (tradeoffs) have to be made. 2) That paragraph at the top (again): I’m saying that they’ve been run together for so long that people don’t even realize they’ve run them together and that they’re making tradeoffs that either (a) they apparently don’t even realize they’re making or (b) it was so long ago that they’ve made such peace with the sacrifice so it doesn’t now register. [/QUOTE]
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