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NPC Deception/Persuasion and player agency
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<blockquote data-quote="KYRON45" data-source="post: 9557381" data-attributes="member: 6994040"><p>In any given social encounter i rely on my ability to be.....social.</p><p>I take into account my ability scores to be sure. I use "the numbers" as the basis for everything.</p><p>For example in a D&D game if my charisma/wisdom/intelligence is in the average range...i take my DM's representation of what's happening at face value. If i don't i ask for a skill check to maybe give me some help.</p><p>If my charisma is low...i play the gullible fool and take my lumps. If my charisma is high, i count on my DM to take that into consideration....and then they decide if we need to roll dice (which when I DM i avoid).</p><p></p><p>I'm not a numbers player in general. I don't optimize. The numbers are the baseline for all things to be sure. Absolutely. But with social encounters....do i beleive the merchant, is the street kid trying to sell me a dead cat, can i lie to the guard....that's where the role playing comes in. Human (or whatever sentient thing you are) interaction is complicated and as such I don't rely on math to get it done.</p><p></p><p>All rule books are the foundation for their games so that anyone from anyplace can play with anyone else. All rule books are written in the most generalized terms so that even the average bear can understand them (usually) At some point you have to stray from the rules in order to make the thing you're trying to do work.</p><p></p><p>These are just my points of view. If how you are playing your game is fun for you then, my fellow gamer the world is your oyster. But if you find yourself constantly trying to parse, manipulate and understand Rules As Written.....you have to ask yourself a few questions. Is this the right game for me? Is my understanding of the game in general fun or should i move on to a different system? Not to mention if you don't like the way a rule is written....write a new one and tape it into your book. Once you buy the rules....IT'S YOUR GAME.</p></blockquote><p></p>
[QUOTE="KYRON45, post: 9557381, member: 6994040"] In any given social encounter i rely on my ability to be.....social. I take into account my ability scores to be sure. I use "the numbers" as the basis for everything. For example in a D&D game if my charisma/wisdom/intelligence is in the average range...i take my DM's representation of what's happening at face value. If i don't i ask for a skill check to maybe give me some help. If my charisma is low...i play the gullible fool and take my lumps. If my charisma is high, i count on my DM to take that into consideration....and then they decide if we need to roll dice (which when I DM i avoid). I'm not a numbers player in general. I don't optimize. The numbers are the baseline for all things to be sure. Absolutely. But with social encounters....do i beleive the merchant, is the street kid trying to sell me a dead cat, can i lie to the guard....that's where the role playing comes in. Human (or whatever sentient thing you are) interaction is complicated and as such I don't rely on math to get it done. All rule books are the foundation for their games so that anyone from anyplace can play with anyone else. All rule books are written in the most generalized terms so that even the average bear can understand them (usually) At some point you have to stray from the rules in order to make the thing you're trying to do work. These are just my points of view. If how you are playing your game is fun for you then, my fellow gamer the world is your oyster. But if you find yourself constantly trying to parse, manipulate and understand Rules As Written.....you have to ask yourself a few questions. Is this the right game for me? Is my understanding of the game in general fun or should i move on to a different system? Not to mention if you don't like the way a rule is written....write a new one and tape it into your book. Once you buy the rules....IT'S YOUR GAME. [/QUOTE]
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