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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Crimson Longinus" data-source="post: 9559675" data-attributes="member: 7025508"><p>I totally agree with you on the premise thing. However, in some games the possibility for the players to choose what to engage with is part of the premise. And how I personally address the practical issues you mention that arise from this, is that I'll try to establish at the end of the session what the players wish to pursue on the next, so I can prepare accordingly.</p><p></p><p></p><p></p><p>It's not that simple. Actors often feel uncomfortable if they feel a character they portray and are very familiar with is suddenly written in a manner that does not fit their understanding of the character. Emilia Clarke was very upset about how Daenerys was written for the last season of Game of Thrones. It took her two weeks to get over it and get to right headspace to portray the character. And she's a highly skilled professional. Obviously she did it, as it is her job. But in a game I don't have two weeks to mull over the dice results. And sure, if you pay me half a million per game like Clarke was paid per episode of GoT to pretend that I am in love with your NPC because the dice said so, I will certainly do it! But I won't do it for fun as it is not fun for me.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9559675, member: 7025508"] I totally agree with you on the premise thing. However, in some games the possibility for the players to choose what to engage with is part of the premise. And how I personally address the practical issues you mention that arise from this, is that I'll try to establish at the end of the session what the players wish to pursue on the next, so I can prepare accordingly. It's not that simple. Actors often feel uncomfortable if they feel a character they portray and are very familiar with is suddenly written in a manner that does not fit their understanding of the character. Emilia Clarke was very upset about how Daenerys was written for the last season of Game of Thrones. It took her two weeks to get over it and get to right headspace to portray the character. And she's a highly skilled professional. Obviously she did it, as it is her job. But in a game I don't have two weeks to mull over the dice results. And sure, if you pay me half a million per game like Clarke was paid per episode of GoT to pretend that I am in love with your NPC because the dice said so, I will certainly do it! But I won't do it for fun as it is not fun for me. [/QUOTE]
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