Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9559841" data-attributes="member: 7044099"><p>The dice/rules are desirable for this because they let you test your character absent from yourself, they enhance the uncertainty and distinction of that character as a person you can never truly inhabit (you aren't feeling the heavy sword in their hands, seeing the tears run down their friend's face, tasting the blood in their mouth); the closest being the like nearly hallucination Nordic LARP type play.</p><p></p><p>Essentially, a deliberately created ruleset that allows the world to act on a character's inner state (and outer state for that matter) can greatly enhance the illusion of that character as a being existing in a world <em>it knows. </em>This was like, (one of) the incredible paradigm shifting design moments in Apocalypse World: Read a Person where you have a back and forth with another player in a way which tries to reveal to the table as a whole what exactly two people engaging in a charged conversation with all the body language and movement and vocal cues & etc would actually be able to get.</p><p></p><p>Totally get that some people don't like this idea of mild-separation and retaining their character as a mental model of a character you're running in your meat substrate vice trying to pretend you're actually them. In every game that I've played where the mechanics squeeze at the character's mental/emotional states and ask hard questions and we then drag those things out into the shared conversation for everybody to see it's been just so much higher quality stuff to say then first person talking-IC has tended to.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9559841, member: 7044099"] The dice/rules are desirable for this because they let you test your character absent from yourself, they enhance the uncertainty and distinction of that character as a person you can never truly inhabit (you aren't feeling the heavy sword in their hands, seeing the tears run down their friend's face, tasting the blood in their mouth); the closest being the like nearly hallucination Nordic LARP type play. Essentially, a deliberately created ruleset that allows the world to act on a character's inner state (and outer state for that matter) can greatly enhance the illusion of that character as a being existing in a world [I]it knows. [/I]This was like, (one of) the incredible paradigm shifting design moments in Apocalypse World: Read a Person where you have a back and forth with another player in a way which tries to reveal to the table as a whole what exactly two people engaging in a charged conversation with all the body language and movement and vocal cues & etc would actually be able to get. Totally get that some people don't like this idea of mild-separation and retaining their character as a mental model of a character you're running in your meat substrate vice trying to pretend you're actually them. In every game that I've played where the mechanics squeeze at the character's mental/emotional states and ask hard questions and we then drag those things out into the shared conversation for everybody to see it's been just so much higher quality stuff to say then first person talking-IC has tended to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
Top