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NPC Deception/Persuasion and player agency
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<blockquote data-quote="zakael19" data-source="post: 9560002" data-attributes="member: 7044099"><p>First off, a huge amount of us play online. Secondly, most of us aren't actors. Thirdly, many people have difficulty reading body language/vocal cues/etc and I wouldn't want their understanding of a situation to hinge on any of this. Being explicit in the shared conversation makes the game <em>more comprehensible </em>to all engaged. You obviously dont like this, but trust me - when people get used to this sort of 1st to 3rd person flowing multi-sensory word choice engaging depiction of the world, for many of us it creates a far better imaginary experience.</p><p></p><p></p><p></p><p>Im gonna give you the benefit of the doubt here and think you were confused by my phrasing and not just intentionally creating strawmen to argue about. When I run most of my games, we're usually sliding in and out of 1st-person speech. We do 3rd person descriptions of body language, movement, tone, gestures & etc. We do totally removed discussions of feelings and inner life. We take time to interrogate the why and how people's opinions are shifting, what startles them about that, how they expected things to go one way and then didn't. To me, the <em>absolutely most essential part of roleplaying is conceiving of your character and saying what they do in a somewhat consistent manner at all times. </em>Speech is cheap, actions mean things.</p><p></p><p>And then we may slide back to 1st person in a new scene, or whatever makes sense. As a result, I can mentally sim all these other characters waaaayyyyyy better then somebody who is merely speaking in-person (but isn't like, a professional actor + is just a disembodied voice at teh far end of Discord).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9560002, member: 7044099"] First off, a huge amount of us play online. Secondly, most of us aren't actors. Thirdly, many people have difficulty reading body language/vocal cues/etc and I wouldn't want their understanding of a situation to hinge on any of this. Being explicit in the shared conversation makes the game [I]more comprehensible [/I]to all engaged. You obviously dont like this, but trust me - when people get used to this sort of 1st to 3rd person flowing multi-sensory word choice engaging depiction of the world, for many of us it creates a far better imaginary experience. Im gonna give you the benefit of the doubt here and think you were confused by my phrasing and not just intentionally creating strawmen to argue about. When I run most of my games, we're usually sliding in and out of 1st-person speech. We do 3rd person descriptions of body language, movement, tone, gestures & etc. We do totally removed discussions of feelings and inner life. We take time to interrogate the why and how people's opinions are shifting, what startles them about that, how they expected things to go one way and then didn't. To me, the [I]absolutely most essential part of roleplaying is conceiving of your character and saying what they do in a somewhat consistent manner at all times. [/I]Speech is cheap, actions mean things. And then we may slide back to 1st person in a new scene, or whatever makes sense. As a result, I can mentally sim all these other characters waaaayyyyyy better then somebody who is merely speaking in-person (but isn't like, a professional actor + is just a disembodied voice at teh far end of Discord). [/QUOTE]
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