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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Crimson Longinus" data-source="post: 9560382" data-attributes="member: 7025508"><p>Yesterday I wasp playing Blades in the Dark. My character, a low class thief and another character were investigating the disappearance of some street urchins my character knew. Due some terrible rolls the situation got dangerous, and my character's old nemesis, a certain cop arrived and shot the another character, hitting them badly. (At this point my character though this another character might have died.) So I rushed the cop, who shot me too, but missed, I knifed him a bit, and held the wounded copper against the wall. I threatened him. I suspected it was not a coincidence h was there, I suspected he might have something to do with the missing kids. So I told him he better come clean, or I'll slit his throat. And he did break, and he did tell me. He had taken the kids, they were held at the work camp and it was specifically a trap laid for me as he knew I'd come searching for these urchins.</p><p></p><p>This scene was very immersive to me. I had been genuinely worried about these kids, (my character comes from similar background) and I was genuinely surprised when the cop arrived, I was genuinely scared for the another character, and I was genuinely angry at this bloody cop. So when he had told me what I needed to know, I knew what I would do, and that decisions, if it can be called such, came to me at that moment, I had had no time to plan how this would end. So I took my knife from his throat, said, "Ok, I'll keep my word," and knifed him in the gut killing him. I watched as he blood poured from his mouth, as he collapsed to the ground. I stood there, stared his corpse lying in the expanding pool of red. The other character had gotten up and limped next to me. "I though you were dead, mate," I said.</p><p></p><p>It was "optimally" probably not a wise move. Killing people brings trouble in this game, and killing a cop, and a high ranking one in this case, is much worse. We got quite a bit of heat for this and I'm sure there will be more trouble later. But I also knew this is what my character had to do at this moment.</p><p></p><p>And I am very glad that there were no mechanics involved that interfered with the emotional state or the decisions of my character, those arose from his persona and the situation. I did not need dice to tell me to be angry, and had the dice told me that at that moment my character hesitates, that they must show mercy or that the cop can convince me to spare their life, the game would have been ruined.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9560382, member: 7025508"] Yesterday I wasp playing Blades in the Dark. My character, a low class thief and another character were investigating the disappearance of some street urchins my character knew. Due some terrible rolls the situation got dangerous, and my character's old nemesis, a certain cop arrived and shot the another character, hitting them badly. (At this point my character though this another character might have died.) So I rushed the cop, who shot me too, but missed, I knifed him a bit, and held the wounded copper against the wall. I threatened him. I suspected it was not a coincidence h was there, I suspected he might have something to do with the missing kids. So I told him he better come clean, or I'll slit his throat. And he did break, and he did tell me. He had taken the kids, they were held at the work camp and it was specifically a trap laid for me as he knew I'd come searching for these urchins. This scene was very immersive to me. I had been genuinely worried about these kids, (my character comes from similar background) and I was genuinely surprised when the cop arrived, I was genuinely scared for the another character, and I was genuinely angry at this bloody cop. So when he had told me what I needed to know, I knew what I would do, and that decisions, if it can be called such, came to me at that moment, I had had no time to plan how this would end. So I took my knife from his throat, said, "Ok, I'll keep my word," and knifed him in the gut killing him. I watched as he blood poured from his mouth, as he collapsed to the ground. I stood there, stared his corpse lying in the expanding pool of red. The other character had gotten up and limped next to me. "I though you were dead, mate," I said. It was "optimally" probably not a wise move. Killing people brings trouble in this game, and killing a cop, and a high ranking one in this case, is much worse. We got quite a bit of heat for this and I'm sure there will be more trouble later. But I also knew this is what my character had to do at this moment. And I am very glad that there were no mechanics involved that interfered with the emotional state or the decisions of my character, those arose from his persona and the situation. I did not need dice to tell me to be angry, and had the dice told me that at that moment my character hesitates, that they must show mercy or that the cop can convince me to spare their life, the game would have been ruined. [/QUOTE]
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