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NPC Deception/Persuasion and player agency
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9561425" data-attributes="member: 82106"><p>So, this is why communication, as well as a very explicit premise, are vital to narrativist play. Additionally the setting of stakes in a given situation and player agreement on stakes is important. If the game's premise is built around materialistic treasure acquisition, then "if you debate the goblin and fail the test, then you adopt a non-materealistic philosophy" is effectively a life and death struggle in terms of playing the character. First of all; any game worth it's salt as a game will not simply throw this at you, it will be part of some kind of game state. You already became demoralized, your ally perished due to greed, etc. These games are very big on things flowing out of the fiction. You don't take your first step into some dungeon and suddenly radically alter your character.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9561425, member: 82106"] So, this is why communication, as well as a very explicit premise, are vital to narrativist play. Additionally the setting of stakes in a given situation and player agreement on stakes is important. If the game's premise is built around materialistic treasure acquisition, then "if you debate the goblin and fail the test, then you adopt a non-materealistic philosophy" is effectively a life and death struggle in terms of playing the character. First of all; any game worth it's salt as a game will not simply throw this at you, it will be part of some kind of game state. You already became demoralized, your ally perished due to greed, etc. These games are very big on things flowing out of the fiction. You don't take your first step into some dungeon and suddenly radically alter your character. [/QUOTE]
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