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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Maxperson" data-source="post: 9561931" data-attributes="member: 23751"><p>Of course I did. I was very clear on why I need to be able to decide thoughts, feelings and attempted actions for my PC.</p><p></p><p>Of course it matters. I can attempt to cross a slippery log. The outcome is automatically in doubt unless I have some magic means to prevent slipping, so there is a roll involved. I KNOW how my PC will react to X situation. There is no doubt, so there is no roll.</p><p></p><p>With physical acts there is generally an inherent chance of failure. There is failure chance with choosing my PCs thoughts and feelings about something, unless I choose for there to be.</p><p></p><p>Because they are inherently different. Physical =/= mental. Mental is purely internal to the PC. Physical almost always involves external aspects which are generally beyond PC control.</p><p></p><p>Fireball is external and generally beyond PC control and I the player generally cannot know for certain if he would succeed, fail or the outcome is in doubt. Anger is entirely internal and I the player generally know for certain if the PC would succeed, fail, or the outcome is in doubt.</p><p></p><p>Taunts are not a threat. Nor can certain things ever anger me no matter who says it or how hard they try. For those things there could not possibly be any roll to anger me. Why should my PC be any different?</p><p></p><p>On the other hand, I can't guarantee that I will succeed at physical activities in the same way I can guarantee that certain things can't ever make me angry.</p><p></p><p>Because they are inherently different things.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9561931, member: 23751"] Of course I did. I was very clear on why I need to be able to decide thoughts, feelings and attempted actions for my PC. Of course it matters. I can attempt to cross a slippery log. The outcome is automatically in doubt unless I have some magic means to prevent slipping, so there is a roll involved. I KNOW how my PC will react to X situation. There is no doubt, so there is no roll. With physical acts there is generally an inherent chance of failure. There is failure chance with choosing my PCs thoughts and feelings about something, unless I choose for there to be. Because they are inherently different. Physical =/= mental. Mental is purely internal to the PC. Physical almost always involves external aspects which are generally beyond PC control. Fireball is external and generally beyond PC control and I the player generally cannot know for certain if he would succeed, fail or the outcome is in doubt. Anger is entirely internal and I the player generally know for certain if the PC would succeed, fail, or the outcome is in doubt. Taunts are not a threat. Nor can certain things ever anger me no matter who says it or how hard they try. For those things there could not possibly be any roll to anger me. Why should my PC be any different? On the other hand, I can't guarantee that I will succeed at physical activities in the same way I can guarantee that certain things can't ever make me angry. Because they are inherently different things. [/QUOTE]
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