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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Crimson Longinus" data-source="post: 9561996" data-attributes="member: 7025508"><p>Luckily, in many games (D&D included) defeating the dragon is not just about the rolls, is about tactics, it is about the <em>choices </em>the players make during the combat. If it was just a roll, then there really wouldn't be agency.</p><p></p><p></p><p></p><p>Which has nothing to do with the topic of contention. No one has said rolls cannot affect how the NPCs react.</p><p></p><p></p><p></p><p>All that can and does happen. It is just happens via putting the characters in unexpected situations and having players who are capable of replaying different personalities. And yes, it is deeper to actually immerse in the situations, inhabit the character, and have these reactions be authentically created by the situation and genuinely felt than just rolling the dice.</p><p></p><p>And from agency perspective I just don't get this. If you outsource the character's feeling, reactions, choices etc to the dice, then what do you even need the players for? I want to roleplay a character, not a random generate a story of said character. Now that is a bit of an exaggeration and I understand that people who play this way do not perceive it like this, but that's how it appears to me. It just is so weird to me that the same people who always talk about the importance of the player agency are perfectly fine with eroding said agency in this sort of major way.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9561996, member: 7025508"] Luckily, in many games (D&D included) defeating the dragon is not just about the rolls, is about tactics, it is about the [I]choices [/I]the players make during the combat. If it was just a roll, then there really wouldn't be agency. Which has nothing to do with the topic of contention. No one has said rolls cannot affect how the NPCs react. All that can and does happen. It is just happens via putting the characters in unexpected situations and having players who are capable of replaying different personalities. And yes, it is deeper to actually immerse in the situations, inhabit the character, and have these reactions be authentically created by the situation and genuinely felt than just rolling the dice. And from agency perspective I just don't get this. If you outsource the character's feeling, reactions, choices etc to the dice, then what do you even need the players for? I want to roleplay a character, not a random generate a story of said character. Now that is a bit of an exaggeration and I understand that people who play this way do not perceive it like this, but that's how it appears to me. It just is so weird to me that the same people who always talk about the importance of the player agency are perfectly fine with eroding said agency in this sort of major way. [/QUOTE]
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