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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Maxperson" data-source="post: 9562120" data-attributes="member: 23751"><p>Not really. There are things that I know can never anger me, or cause me worry/anxiety. Not everything, but a lot of things. I know this as fact. I've been through those situations before and I didn't even have to bring self-control into it, because those things just didn't even begin to bother me.</p><p></p><p>When I make a character, I also know some things that can't anger, scare, worry, etc. that PC. Not everything, but some things. An emotional resolution system robs me of that choice for my PC. If I made a PC who is unflappable in the face of X, as soon as X came up I would have to roll and there's a good chance he will be flapping in direct contradiction to his character. </p><p></p><p>A resolution system that can cause my PC to act that badly out of character is a bad one in my opinion. I wouldn't mind there being a resolution system for a game I play in so long as there is an override that I can use to just decide auto success or failure.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9562120, member: 23751"] Not really. There are things that I know can never anger me, or cause me worry/anxiety. Not everything, but a lot of things. I know this as fact. I've been through those situations before and I didn't even have to bring self-control into it, because those things just didn't even begin to bother me. When I make a character, I also know some things that can't anger, scare, worry, etc. that PC. Not everything, but some things. An emotional resolution system robs me of that choice for my PC. If I made a PC who is unflappable in the face of X, as soon as X came up I would have to roll and there's a good chance he will be flapping in direct contradiction to his character. A resolution system that can cause my PC to act that badly out of character is a bad one in my opinion. I wouldn't mind there being a resolution system for a game I play in so long as there is an override that I can use to just decide auto success or failure. [/QUOTE]
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