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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Bill Zebub" data-source="post: 9562537" data-attributes="member: 7031982"><p>I think this is a critical distinction. Even in a fairly simple combat system like 5e, the squares you choose to stand on and move through have a dramatic impact on which dice get rolled. When you do finally roll the dice, your decisions have had a huge impact on the possible outcomes. And those decisions are not abstracted: I'm actually choosing a square on the board that feels cautious or aggressive or whatever.</p><p></p><p>(Interesting decision making does not require a grid; it can work in TotM as long as there are meaningful tactical options.)</p><p></p><p>But in some games, as the number of meaningful choices declines, so does my engagement with the combat system, until it feels like the dice are determining the outcome, not my decisions. </p><p></p><p>That's how social resolution mechanics...that I've seen...feel to me. </p><p></p><p>If anybody wants to point me to a social resolution system that feels more like my first example, I'd love to read up on it.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9562537, member: 7031982"] I think this is a critical distinction. Even in a fairly simple combat system like 5e, the squares you choose to stand on and move through have a dramatic impact on which dice get rolled. When you do finally roll the dice, your decisions have had a huge impact on the possible outcomes. And those decisions are not abstracted: I'm actually choosing a square on the board that feels cautious or aggressive or whatever. (Interesting decision making does not require a grid; it can work in TotM as long as there are meaningful tactical options.) But in some games, as the number of meaningful choices declines, so does my engagement with the combat system, until it feels like the dice are determining the outcome, not my decisions. That's how social resolution mechanics...that I've seen...feel to me. If anybody wants to point me to a social resolution system that feels more like my first example, I'd love to read up on it. [/QUOTE]
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