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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Old Fezziwig" data-source="post: 9562557" data-attributes="member: 59"><p>Only speaking of BW, but, in the case of Duel of Wits (DoW), it's an extended rock/paper/scissors system involving scripting in advance. It's ornate, and I love it, but this is definitely not to everyone's tastes. (TB and MG are less obviously complex and probably better designed.)</p><p></p><p>That said, something that might be of interest in the framing of the DoW rules regarding what that means as far as a character's beliefs (lowercase b) and behavior:</p><p></p><p>"This system often refers to audience reaction. This is the true benefit of winning. Rarely is the opponent convinced of the merits of the argument, but all those around him now see the advantages clearly displayed against the fallacy of the loser's assumptions." (BWGR p 398, Winning a Duel of Wits)</p><p></p><p>"The loser must abide by the results of the argument: He's lost and he's agreed to go along with whatever it was his opponent proposed at the outset of the duel -- for the time being, of course...Remember that these rules don't dictate reality or true feelings. They only dictate public performance and acknowledgement of the 'truth.'" (BWGR p 399, Losing)</p><p></p><p>"If a player is particularly open-minded, he can, of course, have his character change his mind when and as he chooses. Being convinced of the merit of an argument is an acceptable result of these mechanics, but it is not a hard and fast rule." (BWGR p 400, Losing)</p><p></p><p>It's a long way of saying that it's not mind control. So, if a DoW were framed regarding a character's betrothal, that character could be convinced to become engaged to someone other than their true love, but it wouldn't mean that their character was not in love with their true love, just that the weight of their social obligations or whatever make the betrothal they want untenable for now. What they do about that is up to the player.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9562557, member: 59"] Only speaking of BW, but, in the case of Duel of Wits (DoW), it's an extended rock/paper/scissors system involving scripting in advance. It's ornate, and I love it, but this is definitely not to everyone's tastes. (TB and MG are less obviously complex and probably better designed.) That said, something that might be of interest in the framing of the DoW rules regarding what that means as far as a character's beliefs (lowercase b) and behavior: "This system often refers to audience reaction. This is the true benefit of winning. Rarely is the opponent convinced of the merits of the argument, but all those around him now see the advantages clearly displayed against the fallacy of the loser's assumptions." (BWGR p 398, Winning a Duel of Wits) "The loser must abide by the results of the argument: He's lost and he's agreed to go along with whatever it was his opponent proposed at the outset of the duel -- for the time being, of course...Remember that these rules don't dictate reality or true feelings. They only dictate public performance and acknowledgement of the 'truth.'" (BWGR p 399, Losing) "If a player is particularly open-minded, he can, of course, have his character change his mind when and as he chooses. Being convinced of the merit of an argument is an acceptable result of these mechanics, but it is not a hard and fast rule." (BWGR p 400, Losing) It's a long way of saying that it's not mind control. So, if a DoW were framed regarding a character's betrothal, that character could be convinced to become engaged to someone other than their true love, but it wouldn't mean that their character was not in love with their true love, just that the weight of their social obligations or whatever make the betrothal they want untenable for now. What they do about that is up to the player. [/QUOTE]
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