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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Maxperson" data-source="post: 9563198" data-attributes="member: 23751"><p>I don't need to just speak for myself in this case. [USER=7025508]@Crimson Longinus[/USER] responded with agreement to my statement upthread that it wasn't for everything, or even most things. Just that sometimes we know and during those times we need to be able to make the decisions. And that it's about the player struggling with the dilemma the PC has encountered.</p><p></p><p> He already spoke, and I am informing you that for us it's not even close to all choices already having been made.</p><p></p><p>No they don't. You are misinterpreting the picture rather badly if you think so.</p><p></p><p>It's not possible for a person to know every detail about every possible circumstance such that all choices will have already been made prior to the PC encountering situations. Most of the time the issue will be in doubt, though we might know that it the PC leans one way or the other. </p><p></p><p>As I posted upthread, if I have established that my character is greedy for wealth and also loyal to my companions, being placed into a situation where I can gain wealth by betraying one or all of them will create a rather powerful dilemma for my PC. In such a situation I can 1) struggle with the choice, feeling it within myself as I figure out which way he will go(and it's not guaranteed that I will not betray my companions), or 2) I can just be a curious observer as some sort of resolution process decides for me and not feel the conflict.</p><p></p><p>I prefer to feel the conflict and resolve it myself. Some of my characters would take the gold, and some would remain loyal. It depends on the character's personality and experiences with his companions, so is too varied to give you a decision which way it would go here on the forum.</p><p></p><p>For me it 100000000% is less immersive. I'm not immersed in being an observer to how my character will react to a situation like I describe above. Not even a little bit. I'm completely immersed in the character when it's me struggling to come up with the decision to a dilemma the PC has encountered.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9563198, member: 23751"] I don't need to just speak for myself in this case. [USER=7025508]@Crimson Longinus[/USER] responded with agreement to my statement upthread that it wasn't for everything, or even most things. Just that sometimes we know and during those times we need to be able to make the decisions. And that it's about the player struggling with the dilemma the PC has encountered. He already spoke, and I am informing you that for us it's not even close to all choices already having been made. No they don't. You are misinterpreting the picture rather badly if you think so. It's not possible for a person to know every detail about every possible circumstance such that all choices will have already been made prior to the PC encountering situations. Most of the time the issue will be in doubt, though we might know that it the PC leans one way or the other. As I posted upthread, if I have established that my character is greedy for wealth and also loyal to my companions, being placed into a situation where I can gain wealth by betraying one or all of them will create a rather powerful dilemma for my PC. In such a situation I can 1) struggle with the choice, feeling it within myself as I figure out which way he will go(and it's not guaranteed that I will not betray my companions), or 2) I can just be a curious observer as some sort of resolution process decides for me and not feel the conflict. I prefer to feel the conflict and resolve it myself. Some of my characters would take the gold, and some would remain loyal. It depends on the character's personality and experiences with his companions, so is too varied to give you a decision which way it would go here on the forum. For me it 100000000% is less immersive. I'm not immersed in being an observer to how my character will react to a situation like I describe above. Not even a little bit. I'm completely immersed in the character when it's me struggling to come up with the decision to a dilemma the PC has encountered. [/QUOTE]
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