Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9565492" data-attributes="member: 23751"><p>No.</p><p></p><p>No risk? There's lots of risk. Risk doesn't appear or go away just because the dice decided what happened or I did. If my PC decides to betray the party for the gold, he risks alienating them enough to end up dead or cast out of the group. Just the same as if a resolution mechanic determined that he betrayed the party for gold. He's also going to go through the same emotional trauma of having betrayed friends he felt loyal to prior to the large bribe.</p><p></p><p>If I played your way, I'd think about both outcomes to, but from outside the character so there is zero immersion for me. To be immersed IN the character, I have to be IN the character, not outside looking in. </p><p></p><p>And I don't know why you would think that I don't learn something about my character. Before the internal battle I go through to figure out which way he would go, I have no idea which way he would go. Even though I decide, I learn something about my character every bit as much as you do with your resolution mechanic.</p><p></p><p>I do the same thing. We just get to the same place from different directions.</p><p></p><p>I wouldn't know about riskless immersion. And I don't think looking from the OUTSIDE in can be called immersion IN the character at all. A resolution mechanic to decide what my character does would be as immersive as having a resolution mechanic to decide for me whether my Monopoly piece buys the property I land or or not.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9565492, member: 23751"] No. No risk? There's lots of risk. Risk doesn't appear or go away just because the dice decided what happened or I did. If my PC decides to betray the party for the gold, he risks alienating them enough to end up dead or cast out of the group. Just the same as if a resolution mechanic determined that he betrayed the party for gold. He's also going to go through the same emotional trauma of having betrayed friends he felt loyal to prior to the large bribe. If I played your way, I'd think about both outcomes to, but from outside the character so there is zero immersion for me. To be immersed IN the character, I have to be IN the character, not outside looking in. And I don't know why you would think that I don't learn something about my character. Before the internal battle I go through to figure out which way he would go, I have no idea which way he would go. Even though I decide, I learn something about my character every bit as much as you do with your resolution mechanic. I do the same thing. We just get to the same place from different directions. I wouldn't know about riskless immersion. And I don't think looking from the OUTSIDE in can be called immersion IN the character at all. A resolution mechanic to decide what my character does would be as immersive as having a resolution mechanic to decide for me whether my Monopoly piece buys the property I land or or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
Top