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NPC Deception/Persuasion and player agency
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<blockquote data-quote="Maxperson" data-source="post: 9565584" data-attributes="member: 23751"><p>You are. All I said was that certain things won't ever make me angry, not matter who is trying it. Not everything. Not it's impossible to put one over on me. Nothing like that.</p><p></p><p>100%. It could go either way for me, just like a resolution mechanic. The results of the action happen to me, just like with a resolution mechanic. Only the road there is different.</p><p></p><p>There are different kinds of risk. Social isn't combat where you take damage and try to socially "hit" each other. Such a game would be horrid.</p><p></p><p>Player: "I tell him that his mother is ugly. 18! A hit! He takes 7 give in to me damage!"</p><p></p><p>No thanks.</p><p></p><p>From the outside? Maybe you don't understand what immerse means. Because you can't immerse yourself in the character while standing outside of it looking in. You can get some other gratification out of it, but whatever you get out of it, you are not immersed IN the character.</p><p></p><p>Once again, because you seem to fail to understand what is happening with what I am describing. I...............am............learning............something. My method of getting there doesn't change that fact.</p><p></p><p>Excellent! And I really mean that. You should play the way you enjoy playing. I play the same way. The means of arriving there is a significant part of the process. I just prefer a different means of arriving at what I learn about my character.</p><p></p><p>Almost never. There's far too much die rolling and looking up abilities and such. That's why I prefer social and exploration over combat.</p><p></p><p>Sure I feel something. Just not immersion. Tension =/= immersion. Happiness =/= immersion. </p><p></p><p>It's often not simple. And discovery about the character is frequently a part of it.</p><p></p><p>It's close enough to be immersed in the character and experience a good approximation of those things. I'd rather have a close approximation to the experience and be immersed IN the character, than have something far from approximating the experience and be an outside observer.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9565584, member: 23751"] You are. All I said was that certain things won't ever make me angry, not matter who is trying it. Not everything. Not it's impossible to put one over on me. Nothing like that. 100%. It could go either way for me, just like a resolution mechanic. The results of the action happen to me, just like with a resolution mechanic. Only the road there is different. There are different kinds of risk. Social isn't combat where you take damage and try to socially "hit" each other. Such a game would be horrid. Player: "I tell him that his mother is ugly. 18! A hit! He takes 7 give in to me damage!" No thanks. From the outside? Maybe you don't understand what immerse means. Because you can't immerse yourself in the character while standing outside of it looking in. You can get some other gratification out of it, but whatever you get out of it, you are not immersed IN the character. Once again, because you seem to fail to understand what is happening with what I am describing. I...............am............learning............something. My method of getting there doesn't change that fact. Excellent! And I really mean that. You should play the way you enjoy playing. I play the same way. The means of arriving there is a significant part of the process. I just prefer a different means of arriving at what I learn about my character. Almost never. There's far too much die rolling and looking up abilities and such. That's why I prefer social and exploration over combat. Sure I feel something. Just not immersion. Tension =/= immersion. Happiness =/= immersion. It's often not simple. And discovery about the character is frequently a part of it. It's close enough to be immersed in the character and experience a good approximation of those things. I'd rather have a close approximation to the experience and be immersed IN the character, than have something far from approximating the experience and be an outside observer. [/QUOTE]
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