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<blockquote data-quote="Aldarc" data-source="post: 9565669" data-attributes="member: 5142"><p>An actor will never be Hamlet. They can try to embody Hamlet as best as they can. They can emotionally invest themselves into the character of Hamlet. They can try their best to understand Hamlet as a person. They can immerse themselves in roleplaying as Hamlet. However, there will <em>always </em>be a psychological divide between the actor and themselves acting as the character of Hamlet. The actor knows that they are putting on a performance, and one of their goals of an actor is to put on a good performance of the character that brings life to the character and entertains the audience, possibly one that furthers their own acting career. </p><p></p><p>While there are obvious differences in media between a theatrical play and a TTRPG, that distance you describe is nevertheless present. The gulf in that cognitive gap between the player/actor and the character being portrayed is arguably larger in a TTRPG where there are a lot more unknowns that can arise in the fiction that aren't pertinent for an actor portraying a character in a play: e.g., "Does my character know about monster weaknesses? How would they react to a dragon's roar? How much do they know about their home town/country?"</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9565669, member: 5142"] An actor will never be Hamlet. They can try to embody Hamlet as best as they can. They can emotionally invest themselves into the character of Hamlet. They can try their best to understand Hamlet as a person. They can immerse themselves in roleplaying as Hamlet. However, there will [I]always [/I]be a psychological divide between the actor and themselves acting as the character of Hamlet. The actor knows that they are putting on a performance, and one of their goals of an actor is to put on a good performance of the character that brings life to the character and entertains the audience, possibly one that furthers their own acting career. While there are obvious differences in media between a theatrical play and a TTRPG, that distance you describe is nevertheless present. The gulf in that cognitive gap between the player/actor and the character being portrayed is arguably larger in a TTRPG where there are a lot more unknowns that can arise in the fiction that aren't pertinent for an actor portraying a character in a play: e.g., "Does my character know about monster weaknesses? How would they react to a dragon's roar? How much do they know about their home town/country?" [/QUOTE]
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