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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="Crimson Longinus" data-source="post: 9566609" data-attributes="member: 7025508"><p>Depends on the system, but yeah, in most I'd allow insight roll or similar. But it just tells you whether you can notice signs of deception. If you don't, it doesn't bind you in believing, you can still make your own mind about that.</p><p></p><p></p><p></p><p>But certainly this must mean that in such a situation any resolution that would be generated by mechanics would be<em> inauthentic?</em> Like if we indeed have a situation where neither participant would authentically back down, then I feel forcing an artificial resolution via mechanics would feel false and hollow. </p><p></p><p></p><p></p><p>I just don't see endless IC arguments occurring. There will be some resolution and if there isn't the participants will just move on to other matters. It just is not a problem I need a solution for.</p><p></p><p></p><p></p><p>The player of the squire would know at the moment it happens. Like a real person would know.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9566609, member: 7025508"] Depends on the system, but yeah, in most I'd allow insight roll or similar. But it just tells you whether you can notice signs of deception. If you don't, it doesn't bind you in believing, you can still make your own mind about that. But certainly this must mean that in such a situation any resolution that would be generated by mechanics would be[I] inauthentic?[/I] Like if we indeed have a situation where neither participant would authentically back down, then I feel forcing an artificial resolution via mechanics would feel false and hollow. [I][/I] I just don't see endless IC arguments occurring. There will be some resolution and if there isn't the participants will just move on to other matters. It just is not a problem I need a solution for. The player of the squire would know at the moment it happens. Like a real person would know. [/QUOTE]
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