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NPC Deception/Persuasion and player agency
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<blockquote data-quote="thefutilist" data-source="post: 9566706" data-attributes="member: 7044566"><p>I play a variety of games and many of them do resolve conflicts with dice rolls. So I see a purpose in playing different systems but this is a bit different to your question, do we <em>need </em>to have certain types of instrumentation to prevent play from stalling?</p><p></p><p>Well in the case of IC conversation with fiat being the mechanism, I'm not totally with crimson in saying there's no issues. There's probably a set of rules or expectations that I find make things smoother. The two that come to mind are:</p><p></p><p>Don't lie or be very wary if you do</p><p></p><p>Even if your character is a total fanatic create them with the expectation that 'something might' create a change in their worldview.</p><p></p><p>There are also sets of axillary mechanics that can do a lot of work. The way I play Apocalypse World, most of the really important stuff is decided by IC fiat. The read a person move means we don't have to bother (as much) about the lying thing though because even on a miss you can get at the truth.</p><p></p><p>But in essence if there's a situation where no one budges and there's no way for it to be resolved. Then that just is the situation. The story ends with The Squire and Sir James forever jostling over Violet's affection.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9566706, member: 7044566"] I play a variety of games and many of them do resolve conflicts with dice rolls. So I see a purpose in playing different systems but this is a bit different to your question, do we [I]need [/I]to have certain types of instrumentation to prevent play from stalling? Well in the case of IC conversation with fiat being the mechanism, I'm not totally with crimson in saying there's no issues. There's probably a set of rules or expectations that I find make things smoother. The two that come to mind are: Don't lie or be very wary if you do Even if your character is a total fanatic create them with the expectation that 'something might' create a change in their worldview. There are also sets of axillary mechanics that can do a lot of work. The way I play Apocalypse World, most of the really important stuff is decided by IC fiat. The read a person move means we don't have to bother (as much) about the lying thing though because even on a miss you can get at the truth. But in essence if there's a situation where no one budges and there's no way for it to be resolved. Then that just is the situation. The story ends with The Squire and Sir James forever jostling over Violet's affection. [/QUOTE]
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