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NPC Deception/Persuasion and player agency
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<blockquote data-quote="pemerton" data-source="post: 9566837" data-attributes="member: 42582"><p>This is an issue of game design, isn't it?</p><p></p><p>I mean, we could approach combat the same way - the story ends with A and B forever locked in combat, neither able to best the other. But no RPG that I can think of, off the top of my head, takes this approach - all of them treat combat as a site of some sort of finality in resolution.</p><p></p><p>Prince Valiant is a game of relatively light-hearted Arthurian romance. It is not designed to have all dispute of precedence lingering forever unresolved. It is <em>certainly</em> not designed to encourage them to escalate to mortal combat. So it has a resolution framework to support some sort of finality in resolution of these disputes.</p><p></p><p></p><p>I'm curious as to how often, in 5e D&D play, rivalries lead to PCs genuinely becoming enemies, or lead to one PC leaving the company.</p><p></p><p>My sense is that, rather, and as per [USER=49875]@Gimby[/USER]'s post a little bit upthread, players subordinate their conception of their character in order to preserve intra-party harmony - or, alternatively, they choose to conceive of their character as valuing the party over whatever other interest has generated the conflict between the two PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9566837, member: 42582"] This is an issue of game design, isn't it? I mean, we could approach combat the same way - the story ends with A and B forever locked in combat, neither able to best the other. But no RPG that I can think of, off the top of my head, takes this approach - all of them treat combat as a site of some sort of finality in resolution. Prince Valiant is a game of relatively light-hearted Arthurian romance. It is not designed to have all dispute of precedence lingering forever unresolved. It is [I]certainly[/I] not designed to encourage them to escalate to mortal combat. So it has a resolution framework to support some sort of finality in resolution of these disputes. I'm curious as to how often, in 5e D&D play, rivalries lead to PCs genuinely becoming enemies, or lead to one PC leaving the company. My sense is that, rather, and as per [USER=49875]@Gimby[/USER]'s post a little bit upthread, players subordinate their conception of their character in order to preserve intra-party harmony - or, alternatively, they choose to conceive of their character as valuing the party over whatever other interest has generated the conflict between the two PCs. [/QUOTE]
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