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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="Sepulchrave II" data-source="post: 9568720" data-attributes="member: 4303"><p>I think this sums it up very succinctly.</p><p></p><p>It seems to me that there are many, many instances where a character's agency in the game is reduced or denied, and the player should be able to represent that faithfully, without any kind of forceful intervention by the GM: fear effects, enchantments, illusions, intoxication, whatever. It does seem odd to me that a social interaction which is skill-governed should deserve special consideration; I still don't see why.</p><p></p><p>Given that - in the real world - it is the social interaction which we would encounter (barring intoxication, I suppose), I can only state that <em>I</em> have encountered situations where I have been goaded into precipitous action against my better judgement, and <em>I</em> have backed down in situations where I felt intimidated, <em>I</em> have been deceived etc. No magic was involved, and it seems only reasonable that any character which I might portray in an RPG be subject to the same emotional and situational pressures.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9568720, member: 4303"] I think this sums it up very succinctly. It seems to me that there are many, many instances where a character's agency in the game is reduced or denied, and the player should be able to represent that faithfully, without any kind of forceful intervention by the GM: fear effects, enchantments, illusions, intoxication, whatever. It does seem odd to me that a social interaction which is skill-governed should deserve special consideration; I still don't see why. Given that - in the real world - it is the social interaction which we would encounter (barring intoxication, I suppose), I can only state that [I]I[/I] have encountered situations where I have been goaded into precipitous action against my better judgement, and [I]I[/I] have backed down in situations where I felt intimidated, [I]I[/I] have been deceived etc. No magic was involved, and it seems only reasonable that any character which I might portray in an RPG be subject to the same emotional and situational pressures. [/QUOTE]
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