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General Tabletop Discussion
*TTRPGs General
NPC Deception/Persuasion and player agency
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<blockquote data-quote="pemerton" data-source="post: 9569581" data-attributes="member: 42582"><p>Years ago now I ran a skill challenge in 4e D&D, where the PCs were bargaining with a Pact Hag. One of the players failed a check, and I told that player that the hag suggested to his PC that he should move from where he was standing to place XYZ, and that he did so. (This was the prelude to the hag then pulling the cord that opened the trapdoor.)</p><p></p><p>Magicians, swindlers etc can be quite skilled at getting a person to move to a particular place in a room. A Pact Hag is also quite good at this. But it's not very easy to perform the same sort of manipulation when all the methods that the con-artist uses - involving the positioning of their body, the use of eyes and voice, etc - are not available (given that the player is just sitting at a table talking, and not actually moving around at all).</p><p></p><p>I don't think the following two situations are very similar:</p><p></p><p style="margin-left: 20px">*A player is resolving a combat in a RPG, where their goal is to win the combat. They know that the appropriate tactic is to use fire. But they pretend not to know, and do something ineffective.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A player is playing their PC, and (as their PC) takes a risk to rescue the beautiful woman, sweeping her up in their arms. The player does not fall in love with the NPC, but the rules of the game dictate that their PC is smitten.</p><p></p><p>To me, I can't see how the first situation is very interesting as game play. In fact, it seems terrible.</p><p></p><p>I know that the second situation can be interesting as game play, because I've played through it, and it was interesting and fun.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9569581, member: 42582"] Years ago now I ran a skill challenge in 4e D&D, where the PCs were bargaining with a Pact Hag. One of the players failed a check, and I told that player that the hag suggested to his PC that he should move from where he was standing to place XYZ, and that he did so. (This was the prelude to the hag then pulling the cord that opened the trapdoor.) Magicians, swindlers etc can be quite skilled at getting a person to move to a particular place in a room. A Pact Hag is also quite good at this. But it's not very easy to perform the same sort of manipulation when all the methods that the con-artist uses - involving the positioning of their body, the use of eyes and voice, etc - are not available (given that the player is just sitting at a table talking, and not actually moving around at all). I don't think the following two situations are very similar: [indent]*A player is resolving a combat in a RPG, where their goal is to win the combat. They know that the appropriate tactic is to use fire. But they pretend not to know, and do something ineffective. *A player is playing their PC, and (as their PC) takes a risk to rescue the beautiful woman, sweeping her up in their arms. The player does not fall in love with the NPC, but the rules of the game dictate that their PC is smitten.[/indent] To me, I can't see how the first situation is very interesting as game play. In fact, it seems terrible. I know that the second situation can be interesting as game play, because I've played through it, and it was interesting and fun. [/QUOTE]
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