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<blockquote data-quote="aramis erak" data-source="post: 9571091" data-attributes="member: 6779310"><p>Burning Wheel/Burning Empires.</p><p>Duel of Wits, in a nutshell</p><p>Start by stating desired outcome, the resulting belief, and primary skill to achieving it. Then roll that skill, counting the successes and adding them to the base value of the skill to get your hit points, called your Disposition.</p><p>Likewise, your opponent (usually the GM) does likewise.</p><p>Note that it doesn't go forward until both sides agree to the outcomes.</p><p>Each round, plot three sequential actions; there are 7 choices in each.</p><p>Avoid the Topic, Dismiss, Feint, Rebuttal, Obfuscate, Point, incite</p><p>Both make a statement representing their argument.</p><p>The table is consulted to see how the rolling is going to happen. Sometimes only one side gets to roll, sometimes both roll but only one can inflict "damage"... Sometimes, both get to inflict independently. The table lays that out.</p><p>Then, the allowed/called for rolls are made on appropriate skills for the action and the statement made. (Charm isn't going to work on a point with the statement containing, "Only an idiot..." as an example)</p><p>When it ends? When one side's disposition hits zero, they lose, the other side gets what they agreed upon, but the winner has to give a concession to the goals of the loser; how much by how far down their own disposition hit.</p><p></p><p>It's not intended to be used for casual stuff, because it takes as long as a fist-fight or saber duel...</p><p></p><p>Also, Luke once advised that uninvolved players should be judging both sides statements, looking for fit and cool factor - good ones get a bonus die, bad ones lose a die from the dice pool.</p><p></p><p>Every group I've used it with liked it, even the player who otherwise didn't care for BW.</p><p></p><p>I'm going to quote the most important element, from page 442 of Burning Empires:</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9571091, member: 6779310"] Burning Wheel/Burning Empires. Duel of Wits, in a nutshell Start by stating desired outcome, the resulting belief, and primary skill to achieving it. Then roll that skill, counting the successes and adding them to the base value of the skill to get your hit points, called your Disposition. Likewise, your opponent (usually the GM) does likewise. Note that it doesn't go forward until both sides agree to the outcomes. Each round, plot three sequential actions; there are 7 choices in each. Avoid the Topic, Dismiss, Feint, Rebuttal, Obfuscate, Point, incite Both make a statement representing their argument. The table is consulted to see how the rolling is going to happen. Sometimes only one side gets to roll, sometimes both roll but only one can inflict "damage"... Sometimes, both get to inflict independently. The table lays that out. Then, the allowed/called for rolls are made on appropriate skills for the action and the statement made. (Charm isn't going to work on a point with the statement containing, "Only an idiot..." as an example) When it ends? When one side's disposition hits zero, they lose, the other side gets what they agreed upon, but the winner has to give a concession to the goals of the loser; how much by how far down their own disposition hit. It's not intended to be used for casual stuff, because it takes as long as a fist-fight or saber duel... Also, Luke once advised that uninvolved players should be judging both sides statements, looking for fit and cool factor - good ones get a bonus die, bad ones lose a die from the dice pool. Every group I've used it with liked it, even the player who otherwise didn't care for BW. I'm going to quote the most important element, from page 442 of Burning Empires: [/QUOTE]
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