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NPC diviner's spellbook
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<blockquote data-quote="LazerPointer" data-source="post: 1716673" data-attributes="member: 16131"><p><em>My PC's have just captured a specialist diviner and his spellbook, so I have a couple of spells to make. Here's first drafts: </em> </p><p><strong>Maddenate Scryer</strong></p><p>lvl. 1</p><p>components: V, S, M, F</p><p>casting time: 1 min.</p><p>range: target creature/object</p><p>effect: not sure what to fill in here</p><p>duration: 1 day/lvl.</p><p>saving throw: Will reduces insanity from days to mins.</p><p>spell resistance: no</p><p></p><p>The caster chooses one person or object to ward. If that object is scryed upon, there is a 5% chance that the scryer will go completely insane for 1 day/level of the Maddenate caster. A successful Will save (at -5) reduces days crazy to minutes.</p><p>Focus: creature/object to be warded.</p><p>Material component: I dunno, what would be good?</p><p></p><p>Multiple castings on the same object do not stack.</p><p></p><p></p><p><em>That one's mainly for flavor; I don't expect the PC wiz. to use it much, but I want the specialist diviner to have special spells. This next one is more important to the campaign:</em></p><p></p><p><strong>Read Past</strong></p><p>lvl: 3</p><p>components: V, S, M</p><p>casting time: 10 min.</p><p>range: line of sight, range of hearing.</p><p>effect: magical sensor.</p><p>duration: 1 min/level (D)</p><p>saving throw: none</p><p>spell resistance: no</p><p></p><p></p><p>I haven't written the text for it. Here's the story: noble houses within a mid-small city are jockeying for position. One house (the villains, to simplify it) suspected their rivals of holding a secret meeting within the last 2 months at a country winery. they took it over, and were busy trying to discover who was there and what was said. so I need a spell that can do that, but it can't be easy; the wiz should have to investigate each room of the manor seperately, (though he could hear voices from the next room if he managed to get the time/day right) and decide how far back in time to scan. The 1min./level duration is very narrow, so I could either: make it a 1 hour duration, or have a mechanic for scanning time in fast forward/ rewind. I was thinking a Spellcraft check DC 15+(total mins scanned forward/back) would do it.</p><p></p><p>Basically, I could really easily make this totally under or overpowered. Maybe a specialist diviner would have another spell that works well with this one, something that could help him hone in on either the time or the place he's looking for.</p></blockquote><p></p>
[QUOTE="LazerPointer, post: 1716673, member: 16131"] [I]My PC's have just captured a specialist diviner and his spellbook, so I have a couple of spells to make. Here's first drafts: [/I] [B]Maddenate Scryer[/B] lvl. 1 components: V, S, M, F casting time: 1 min. range: target creature/object effect: not sure what to fill in here duration: 1 day/lvl. saving throw: Will reduces insanity from days to mins. spell resistance: no The caster chooses one person or object to ward. If that object is scryed upon, there is a 5% chance that the scryer will go completely insane for 1 day/level of the Maddenate caster. A successful Will save (at -5) reduces days crazy to minutes. Focus: creature/object to be warded. Material component: I dunno, what would be good? Multiple castings on the same object do not stack. [I]That one's mainly for flavor; I don't expect the PC wiz. to use it much, but I want the specialist diviner to have special spells. This next one is more important to the campaign:[/I] [B]Read Past[/B] lvl: 3 components: V, S, M casting time: 10 min. range: line of sight, range of hearing. effect: magical sensor. duration: 1 min/level (D) saving throw: none spell resistance: no I haven't written the text for it. Here's the story: noble houses within a mid-small city are jockeying for position. One house (the villains, to simplify it) suspected their rivals of holding a secret meeting within the last 2 months at a country winery. they took it over, and were busy trying to discover who was there and what was said. so I need a spell that can do that, but it can't be easy; the wiz should have to investigate each room of the manor seperately, (though he could hear voices from the next room if he managed to get the time/day right) and decide how far back in time to scan. The 1min./level duration is very narrow, so I could either: make it a 1 hour duration, or have a mechanic for scanning time in fast forward/ rewind. I was thinking a Spellcraft check DC 15+(total mins scanned forward/back) would do it. Basically, I could really easily make this totally under or overpowered. Maybe a specialist diviner would have another spell that works well with this one, something that could help him hone in on either the time or the place he's looking for. [/QUOTE]
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